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1st Job TierEdit
Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City Warrior Requirement: Level 20 Apprentice Warrior; talk to Varuna in Fort Bailune, 1 map north of Bailune City Description: A basic physical attack class, Warriors excel in both melee and long-ranged battles. Their high HP in combination with their provoke and protection skills allow them to effectively draw enemy aggression away from their teammates. Depending on their future class, STR, DEX, AGI, VIT, or CRT could all potentially be useful stats to focus on.
|Battle Mastery||A book of battle tactics that raises ATK||1||Warrior Apprenticeship|
|Double Attack||Chance of attacking enemies twice by melee attack catching them off guard.||1||Warrior Apprenticeship|
|Protection||Reduces the amount of damage sustained by physical attack||1||Warrior Apprenticeship|
|Defense||Offers a permanent gain to DEF, protecting you from attack||1||Warrior Class|
|2||Toughen Up Quest|
|Provoke||Provoke and anger your foe, making you the target of future attacks||1||Warrior Class|
Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City Mage Requirement: Level 20 Apprentice Mage; talk to Varuna in Fort Bailune, 1 map north of Bailune City Description: A basic magic attack class, Mages are capable of dealing great amounts of damage with their MP-based spells while also able to heal others and themselves. Although they are an invaluable addition to any party, their low HP and physical defense make soloing hard. Mages should generally focus on INT to boost damage and healing power, VIT for additional HP and DEF, and DEX for lower cast time. CRT may also be useful for the more powerful spells later on.
|Mini Heal||Restore a bit of HP to an ally||1||Mage Apprenticeship|
|Mana Mastery||A book of magic tactics that raises MATK||1||Mage Apprenticeship|
|Mana Recover||Raises the rate at which you automatically recover MP||1||Mage Class|
|Mana Wave||Cast magic of unaligned element at enemies||1||Mage Apprenticeship|
|Dark Blast||A dark-elemental magic attack||1||Item|
2nd Job TierEdit
Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Venia in Rokoko Plains, 1 map east of Rokoko City Knight Requirement: Level 70 Apprentice Knight; talk to Ralgan in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate Description: A close-ranged attack class with plentiful defense buffs. A DPS Knight may want to focus on his STR, AGI, and CRT while a Tank Knight on his VIT and INT.
|Battle Mastery||A book of battle tactics that raises ATK||4||Knight Apprentice|
|Protection||Reduces the amount of damage sustained by physical attack||3||Knight Apprentice|
|Defense||Offers a permanent gain to DEF, protecting you from attack||4||Knight Apprentice|
|Provoke||Provoke and anger your foe, making you the target of future attacks||3||Item|
|Hard Hit||Delivers more damage to foes than regular attacks||1||Knight Apprentice|
|Warcry||Raises ATK and MaxHP for all party members in the area||1||Knight Apprentice|
|Relax||Loosens up the body, Raises natural HP recovery||1||Knight Class|
|Guard||Defend the target against attack, reducing HP damage||1||Knight Class|
|Berserk||An all-out attack that lasts until your MP is drained||1||Quest|
Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Kady in Diel Village, north building Hunter Requirement: Level 70 Apprentice Hunter; talk to Nepherta in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate Description: A long-ranged attack class with many tricks to boost attack and status ailments. Hunters mainly benefit from DEX, AGI, and CRT.
|Bow Mastery||A book that raises ATK and range when wielding a bow||1||Hunter Apprentice|
|Venom Attack||Adds poison to any attack. Some enemies are more easily poisoned than others||1||Hunter Apprentice|
|Evasion||Improves your reaction time and AGI for a period of time||1||Hunter Apprentice|
|Serum||Renders you immune to poison for a period of time; cures poison if you have it||1||Hunter Apprentice|
|Hawk Eye||Raises DEX and critical damage||1||Hunter Apprentice|
|Survival||Gain survival skills Raises natural HP recovery||1||Hunter Class|
|Arrow Rain||A bow only attack that deals damage based on the number of hits and attack range||1||Hunter Class|
|Impetus||Disables paralysis for a certain period of time||1||Quest|
Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Rita in Witch Hunter Woods, middle building, 1 map south of Rokoko City Wizard Requirement: Level 70 Apprentice Wizard; talk to Maror in Capital city Sofya, east building Description: An offensive magic class with a focus on elemental attacks. INT and DEX are a must for Wizards.
|Mana Mastery||A book of magic tactics that raises MATK||4||Wizard Apprenticeship|
|Mana Recover||Raises the rate at which you automatically recover MP||4||Wizard Apprenticeship|
|Dark Blast||A dark-elemental magic attack||3||Item|
|Fire Lance||A fire-elemental magic attack||1||Wizard Apprenticeship|
|Ice Spear||A water-elemental magic attack involving multiple ice spears||1||Wizard Apprenticeship|
|Mana Recharge||Uses your life force to refill the target's MP||1||Wizard Apprenticeship|
|Drain||A dark-element magic attack who convert damage the damage he do to the foe in HP||1||Wizard Class|
|Reflection||A dark-element magic attack with a chance of deflecting damage back to your foe||1||Wizard Class|
|Thunderbolt||A wind-element magic attack that may paralyze foes||1||Quest|
Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Maya the Alchemist in Rokoko City, south building Cleric Requirement: Level 70 Apprentice Cleric; talk to Hannet in Capital city Sofya, east building Description: A magic class based on healing and buffing themselves and their party. Clerics should focus on their INT, VIT, and DEX.
|Mana Recover||Raises the rate at which you automatically recover MP||4||Cleric Apprenticeship|
|Faith||Increase in religious faith, MaxHP increases.||1||Cleric Apprenticeship|
|Heal||Recover's the target's HP||1||Cleric Apprenticeship|
|Bless||Recover target's HP/MP depending on their natural recovery and maxHP/MP amount for a period of time||1||Cleric Apprenticeship|
|Aegis||Reduces magic damage on the target||1||Cleric Apprenticeship|
|Kreis Heal||A big heal who heal all player in his working range||1||Cleric Class|
|Holy Light||A light element magic attack||1||Quest|
3rd Job TierEdit
Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica Paladin Requirement: Level 140 Apprentice Paladin; Description: A physical attack class with a focus on defense, Paladins are the main front-liners as they absorb all of the enemy's attacks. Paladins are best suited with VIT for high HP and DEF, and INT for high MP and MDEF.
|Defense||Offers a permanent gain to DEF, protecting you from attack||6||Paladin Apprentice|
|Provoke||Provoke and anger your foe, making you the target of future attacks||4||Item|
|Guard||Defend the target against attack, reducing HP damage||2||Paladin Class|
|Resist||A permanent boost to magic defense||1||Paladin Apprentice|
|Heal||Recover the target's HP||1||Paladin Apprentice|
|Gloria||Raises dark-element attack power for a period of time||1||Paladin Apprentice|
Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica Gladiator Requirement: Level 140 Apprentice Gladiator; (not yet implemented in the english server) Description: A close-ranged pure offensive powerhouse. STR, AGI, and CRT are the overall most important stats for Gladiators, while some may opt for DEX and VIT to improve their hit and survivability.
|Double Attack||Chance of attacking enemies twice by melee attack catching them off guard.||4||Gladiator Apprentice|
|Warcry||Raises ATK and MaxHP for all party members in the area||3||Gladiator Apprentice|
|Relax||Loosens up the body, Raises natural HP recovery||3||Gladiator Class|
|Berserk||An all-out attack that lasts until your MP is drained||2||Quest|
|Sword Mastery||Improves ATK and accuracy when wielding a sword||1||Gladiator Apprentice|
|Astute||A sharp blow that deals damage based on your critical-damage stat||1||Gladiator Apprentice|
Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica Assassin Requirement: Level 140 Apprentice Assassin; Talk to King Elbona in Elban Description: A class that specializes in evasion and tricks to take down foes. Assassins may focus on AGI for higher EVA and the main damage stat of the chosen weapon type, i.g. Int for Throwing Weapons.
|Evasion||Improves your reaction time and AGI for a period of time||3||Assassin Class|
|Throw Mastery||1||Assassin Apprenticeship|
|Invisible||Reduces enemy aggression towards the target for a set period of time||1||Assassin Apprenticeship|
|Darkness||Adds darkness element to attack||1||Assassin Apprenticeship|
|Backstab||A powerful surprise attack enhanced by attacking from behind||1||Assassin Class|
|Execute||Increases critical attack rate and damage for a set period of time, increased further if equipped with a throwing weapon||1||Assassin Class|
|Funevinde||Uses all remaining MP to increase attack for a short period of time||1||Quest|
|Shadow Walk||Greatly increases evasion when out of sight of the enemy||1||Quest|
|Sukia||Chance of counterattacking when an enemy's attack is evaded||1||Quest|
|Sicarius||Activates a one-hit kill||1||Quest|
|Shadow Assault||Area of effect buff for ATK and MATK||1||Quest|
Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica Sniper Requirement: Level 140 Apprentice Sniper; Description: Long-ranged damage-dealing class, often capable of killing an enemy before it reaches them. Snipers normally focus on DEX, AGI, and CRT, although most commonly prefer DEX and STR to maximize Arrow Rain damage.
|Bow Mastery||A book that raises ATK and range when wielding a bow||3||Sniper|
|Hawkeye||Raises DEX and critical damage||3||Sniper|
|Survival||Gain survival skills Raises natural HP recovery||2||Sniper Apprenticeship|
|Arrow Rain||A bow only attack that deals damage based on the number of hits and attack range||3||Sniper Apprenticeship|
|Aim||Increases hit rate and attack when equipped with a bow||1||Sniper Apprenticeship|
|Sense||Increases hit rate and attack speed||1||Sniper Apprenticeship|
|Paralysis||Slightly increases attack and adds a chance of inflicting paralysis for a set period of time||1||Sniper|
|Nacht Eye||Negates darkness penalty||1||Quest|
|Fast Shot||Increases ASPD and decreases chance of critical hit for a short period of time||1||Quest|
|Sniping||A single shot that is not affected by target's defense. Uses one "Sniper's Arrow" item||1||Quest|
|Freeze Arrow||Lowers the target's movement speed and defense||1||Quest|
|Area Rain||Damage is inflicted on a target at intervals for a set period of time||1||Quest|
|Crossfire||Area of effect attack buff that also slows item usage||1||Quest|
|Amnesis||Prevents "freeze" status, or recovers from it if already in effect||1||Item|
|Yoaregu||Prevents "burn" status, or recovers from it if already in effect||1||Quest|
Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica High Wizard Requirement: Level 140 Apprentice High Wizard; Description: A more powerful form of Wizards in terms of offensive magic. High Wizards have a larger variety of elemental attacks and disabling spells.
|Mana Recover||Raises the rate at which you automatically recover MP||6||High Wizard Apprenticeship|
|Drain||A dark-elemental magic attack with a chance of absorbing the damage you deal foes||2||High Wizard Apprenticeship|
|Thunderbolt||A wind-element magic attack that may paralyze foes||2||High Wizard Class|
|Rod Mastery||A book of staff tactics that raises MATK and MDEF when wielding a staff||1||High Wizard Apprenticeship|
|2||High Wizard Class|
|Earth Pike||An earth-element attack that has a small chance of stunn foes||1||High Wizard Apprenticeship|
|Cast Barrier||1||High Wizard Class|
|Meteor Storm||AOE attack drawing aggro away from others member of party||1||High Wizard Class|
|Earthquake||AOE attack that has a chance to stunn foes||1||High Wizard Class|
|Thor's Hammer||An elecriticity-element attack that has a chance to blind foes||1||Quest|
|Bandit||Dark-element attack who restores small amount of hp for all the party||1||Quest|
Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica Enchanter Requirement: Level 140 Apprentice Enchanter; Description: A magic class with effective supportive spells that is quite capable of being a tank and/or an autoskill normal hitter.
|Absorb||Converts some of the damage you take into MP||1||Enchanter Apprenticeship|
|Enchant||Adds a bonus to your ATK based on your INT||1||Enchanter Apprenticeship|
|Draw||Boosts the target's autoskill usage rate||1||Enchanter Apprenticeship|
|Magic Barrier||Raises target's defense depending on their INT||1||Enchanter Apprenticeship|
|Auto skill||1||Enchanter Class|
Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica Bishop Requirement: Level 140 Apprentice Bishop; Description: An advanced healing class, Bishops are one of the most sought after players in a party. Their wide array of supportive spells greatly increases their and their teammates' battle proficiency. Bishops primarily focus on INT, VIT, and DEX.
|Revival||A skill who heal when you would die||1||Bishop Apprenticeship|
|Divine Breath||1||Bishop Apprenticeship|
|Nemesis||A zone-attack like earthquake||1||Quest|
Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica Monk Requirement: Level 140 Apprentice Monk; Description: A physical attack class that has the potentially most powerful attack skill. Monks are effective solo players because of their useful supportive and offensive skills.
|Claw Mastery||1||Monk Apprenticeship|
|Boost HP||1||Monk Apprenticeship|
|Shell Break||1||Monk Class|
Requirement: Level 100,Ninja set
20 fan feather
20 small shell
20fire fan blower
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