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| data-parsoid="{"autoInsertedEnd":true,"dsr":[2394,2516,62,0]}" data-ve-attributes="{"style":"border:1pxsolidrgb(136,136,136);padding:0.3em0.7em;"}"|[http://iruna.wikidot.com/skill:double-attack Double Attack] |
| data-parsoid="{"autoInsertedEnd":true,"dsr":[2394,2516,62,0]}" data-ve-attributes="{"style":"border:1pxsolidrgb(136,136,136);padding:0.3em0.7em;"}"|[http://iruna.wikidot.com/skill:double-attack Double Attack] |
Revision as of 08:44, 29 February 2016
1st Job Tier
Warrior
Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City Warrior Requirement: Level 20 Apprentice Warrior; talk to Varuna in Fort Bailune, 1 map north of Bailune City Description: A basic physical attack class, Warriors excel in both melee and long-ranged battles. Their high HP in combination with their provoke and protection skills allow them to effectively draw enemy aggression away from their teammates. Depending on their future class, STR, DEX, AGI, VIT, or CRT could all potentially be useful stats to focus on.
Skill | Description | Level | Obtained by |
Battle Mastery | A book of battle tactics that raises ATK | 1 | Warrior Apprenticeship |
2 | Warrior Class | ||
3 | data-parsoid="{"autoInsertedEnd":true,"dsr":[2323,2390,62,0]}" data-ve-attributes="{"style":"border:1pxsolidrgb(136,136,136);padding:0.3em0.7em;"}"|Quest | ||
Double Attack | Chance of attacking enemies twice by melee attack catching them off guard. | 1 | Warrior Apprenticeship |
2 | Quest | ||
3 | Item | ||
Protection | Reduces the amount of damage sustained by physical attack | 1 | Warrior Apprenticeship |
2 | Warrior Class | ||
Defense | Offers a permanent gain to DEF, protecting you from attack | 1 | Warrior Class |
2 | Toughen Up Quest | ||
3 | Item | ||
Provoke | Provoke and anger your foe, making you the target of future attacks | 1 | Warrior Class |
2 | Item |
Mage
Apprenticeship Requirement: Level 10 Adventurer; talk to Varuna in Fort Bailune, 1 map north of Bailune City Mage Requirement: Level 20 Apprentice Mage; talk to Varuna in Fort Bailune, 1 map north of Bailune City Description: A basic magic attack class, Mages are capable of dealing great amounts of damage with their MP-based spells while also able to heal others and themselves. Although they are an invaluable addition to any party, their low HP and physical defense make soloing hard. Mages should generally focus on INT to boost damage and healing power, VIT for additional HP and DEF, and DEX for lower cast time. CRT may also be useful for the more powerful spells later on.
Skill | Description | Level | Obtained by |
Mini Heal | Restore a bit of HP to an ally | 1 | Mage Apprenticeship |
2 | Mage Class | ||
3 | Item | ||
Mana Mastery | A book of magic tactics that raises MATK | 1 | Mage Apprenticeship |
2 | Mage Class | ||
3 | Quest | ||
Mana Recover | Raises the rate at which you automatically recover MP | 1 | Mage Class |
2 | Quest | ||
3 | Item | ||
Mana Wave | Cast magic of unaligned element at enemies | 1 | Mage Apprenticeship |
2 | Quest | ||
3 | Item | ||
Dark Blast | A dark-elemental magic attack | 1 | Item |
2 | Item |
2nd Job Tier
Knight
Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Venia in Rokoko Plains, 1 map east of Rokoko City Knight Requirement: Level 70 Apprentice Knight; talk to Ralgan in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate Description: A close-ranged attack class with plentiful defense buffs. A DPS Knight may want to focus on his STR, AGI, and CRT while a Tank Knight on his VIT and INT.
Skill | Description | Level | Obtained by |
Battle Mastery | A book of battle tactics that raises ATK | 4 | Knight Apprentice |
5 | Knight Class | ||
Protection | Reduces the amount of damage sustained by physical attack | 3 | Knight Apprentice |
Defense | Offers a permanent gain to DEF, protecting you from attack | 4 | Knight Apprentice |
5 | Knight Class | ||
Provoke | Provoke and anger your foe, making you the target of future attacks | 3 | Item |
Hard Hit | Delivers more damage to foes than regular attacks | 1 | Knight Apprentice |
2 | Knight Class | ||
Warcry | Raises ATK and MaxHP for all party members in the area | 1 | Knight Apprentice |
2 | Knight Class | ||
Relax | Loosens up the body, Raises natural HP recovery | 1 | Knight Class |
2 | Quest | ||
Guard | Defend the target against attack, reducing HP damage | 1 | Knight Class |
Berserk | An all-out attack that lasts until your MP is drained | 1 | Quest |
Hunter
Apprenticeship Requirement: Level 50 Warrior; Defense 3, Battle Mastery 3; talk to Kady in Diel Village, north building Hunter Requirement: Level 70 Apprentice Hunter; talk to Nepherta in the Guild, 2 maps north of Capital city Sofya and then turn right inside the Consulate Description: A long-ranged attack class with many tricks to boost attack and status ailments. Hunters mainly benefit from DEX, AGI, and CRT.
Skill | Description | Level | Obtained by |
Bow Mastery | A book that raises ATK and range when wielding a bow | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Venom Attack | Adds poison to any attack. Some enemies are more easily poisoned than others | 1 | Hunter Apprentice |
2 | Hunter Class | ||
3 | Quest | ||
Evasion | Improves your reaction time and AGI for a period of time | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Serum | Renders you immune to poison for a period of time; cures poison if you have it | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Hawk Eye | Raises DEX and critical damage | 1 | Hunter Apprentice |
2 | Hunter Class | ||
Survival | Gain survival skills Raises natural HP recovery | 1 | Hunter Class |
Arrow Rain | A bow only attack that deals damage based on the number of hits and attack range | 1 | Hunter Class |
2 | Quest | ||
Impetus | Disables paralysis for a certain period of time | 1 | Quest |
Wizard
Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Rita in Witch Hunter Woods, middle building, 1 map south of Rokoko City Wizard Requirement: Level 70 Apprentice Wizard; talk to Maror in Capital city Sofya, east building Description: An offensive magic class with a focus on elemental attacks. INT and DEX are a must for Wizards.
Skill | Description | Level | Obtained by |
Mana Mastery | A book of magic tactics that raises MATK | 4 | Wizard Apprenticeship |
5 | Wizard Class | ||
Mana Recover | Raises the rate at which you automatically recover MP | 4 | Wizard Apprenticeship |
5 | Wizard Class | ||
Dark Blast | A dark-elemental magic attack | 3 | Item |
Fire Lance | A fire-elemental magic attack | 1 | Wizard Apprenticeship |
2 | Wizard Class | ||
3 | Quest | ||
Ice Spear | A water-elemental magic attack involving multiple ice spears | 1 | Wizard Apprenticeship |
2 | Wizard Class | ||
3 | Quest | ||
Mana Recharge | Uses your life force to refill the target's MP | 1 | Wizard Apprenticeship |
2 | Wizard Class | ||
3 | Quest | ||
Drain | A dark-element magic attack who convert damage the damage he do to the foe in HP | 1 | Wizard Class |
Reflection | A dark-element magic attack with a chance of deflecting damage back to your foe | 1 | Wizard Class |
Thunderbolt | A wind-element magic attack that may paralyze foes | 1 | Quest |
Cleric
Apprenticeship Requirement: Level 50 Mage; Mana Master 3, Mana Recover 3; talk to Maya the Alchemist in Rokoko City, south building Cleric Requirement: Level 70 Apprentice Cleric; talk to Hannet in Capital city Sofya, east building Description: A magic class based on healing and buffing themselves and their party. Clerics should focus on their INT, VIT, and DEX.
Skill | Description | Level | Obtained by |
Mana Recover | Raises the rate at which you automatically recover MP | 4 | Cleric Apprenticeship |
5 | Cleric Class | ||
Faith | Increase in religious faith, MaxHP increases. | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Heal | Recover's the target's HP | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Bless | Recover target's HP/MP depending on their natural recovery and maxHP/MP amount for a period of time | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Aegis | Reduces magic damage on the target | 1 | Cleric Apprenticeship |
2 | Cleric Class | ||
Kreis Heal | A big heal who heal all player in his working range | 1 | Cleric Class |
2 | Quest | ||
Holy Light | A light element magic attack | 1 | Quest |
3rd Job Tier
Paladin
Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica Paladin Requirement: Level 140 Apprentice Paladin; Description: A physical attack class with a focus on defense, Paladins are the main front-liners as they absorb all of the enemy's attacks. Paladins are best suited with VIT for high HP and DEF, and INT for high MP and MDEF.
Skill | Description | Level | Obtained by |
Defense | Offers a permanent gain to DEF, protecting you from attack | 6 | Paladin Apprentice |
Provoke | Provoke and anger your foe, making you the target of future attacks | 4 | Item |
Guard | Defend the target against attack, reducing HP damage | 2 | Paladin Class |
Resist | A permanent boost to magic defense | 1 | Paladin Apprentice |
2 | Paladin Class | ||
Heal | Recover the target's HP | 1 | Paladin Apprentice |
Gloria | Raises dark-element attack power for a period of time | 1 | Paladin Apprentice |
Parry | 1 | Paladin Class | |
2 | Item | ||
3 | Quest | ||
Devotion | 1 | Paladin Class | |
2 | Item | ||
Guardian Attack | 1 | Quest | |
2 | Quest | ||
Ring Stamp | 1 | Quest | |
Fortitude | 1 | Quest | |
2 | Item | ||
Boost Heal | 1 | Quest | |
Divine Aura | 1 | Quest | |
Force Rage | 1 | Quest | |
Shield Mastery | 1 | Quest | |
Order Pain | 1 | Quest |
Gladiator
Apprenticeship Requirement: Level 120 Knight; Double Attack 3, Relax 2, Hard Hit 3; talk to Leyard in Pub: Fox's Den, northeast building of Capital city Saterica Gladiator Requirement: Level 140 Apprentice Gladiator; (not yet implemented in the english server) Description: A close-ranged pure offensive powerhouse. STR, AGI, and CRT are the overall most important stats for Gladiators, while some may opt for DEX and VIT to improve their hit and survivability.
Skill | Description | Level | Obtained by |
Double Attack | Chance of attacking enemies twice by melee attack catching them off guard. | 4 | Gladiator Apprentice |
5 | Item | ||
Warcry | Raises ATK and MaxHP for all party members in the area | 3 | Gladiator Apprentice |
4 | Quest | ||
Relax | Loosens up the body, Raises natural HP recovery | 3 | Gladiator Class |
Berserk | An all-out attack that lasts until your MP is drained | 2 | Quest |
Sword Mastery | Improves ATK and accuracy when wielding a sword | 1 | Gladiator Apprentice |
2 | Gladiator Class | ||
3 | Item | ||
Astute | A sharp blow that deals damage based on your critical-damage stat | 1 | Gladiator Apprentice |
2 | Gladiator Class | ||
3 | Item | ||
Counter | 1 | Gladiator Class | |
2 | Quest | ||
Penetrate | 1 | Gladiator Class | |
2 | Quest | ||
Regenerate | 1 | Quest | |
Esperanza | 1 | Quest | |
2 | Quest | ||
Loser Pain | 1 | Quest | |
Tempest Sword | 1 | Quest | |
Rampage | 1 | Quest |
Assassin
Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica Assassin Requirement: Level 140 Apprentice Assassin; Talk to King Elbona in Elban Description: A class that specializes in evasion and tricks to take down foes. Assassins may focus on AGI for higher EVA and the main damage stat of the chosen weapon type, i.g. Int for Throwing Weapons.
Skill | Description | Level | Obtained by |
Evasion | Improves your reaction time and AGI for a period of time | 3 | Assassin Class |
4 | Item | ||
Throw Mastery | 1 | Assassin Apprenticeship | |
2 | Assassin Class | ||
Illusion | 1 | Assassin Apprenticeship | |
2 | Assassin Class | ||
3 | Quest | ||
Invisible | Reduces enemy aggression towards the target for a set period of time | 1 | Assassin Apprenticeship |
2 | Item | ||
Darkness | Adds darkness element to attack | 1 | Assassin Apprenticeship |
Backstab | A powerful surprise attack enhanced by attacking from behind | 1 | Assassin Class |
2 | Quest | ||
Execute | Increases critical attack rate and damage for a set period of time, increased further if equipped with a throwing weapon | 1 | Assassin Class |
2 | Quest | ||
Funevinde | Uses all remaining MP to increase attack for a short period of time | 1 | Quest |
2 | Item | ||
Shadow Walk | Greatly increases evasion when out of sight of the enemy | 1 | Quest |
2 | Quest | ||
Sukia | Chance of counterattacking when an enemy's attack is evaded | 1 | Quest |
2 | Quest | ||
Sicarius | Activates a one-hit kill | 1 | Quest |
Shadow Assault | Area of effect buff for ATK and MATK | 1 | Quest |
Sniper
Apprenticeship Requirement: Level 120 Hunter; talk to Solf in Pub: Fox's Den, northeast building of Capital city Saterica Sniper Requirement: Level 140 Apprentice Sniper; Description: Long-ranged damage-dealing class, often capable of killing an enemy before it reaches them. Snipers normally focus on DEX, AGI, and CRT, although most commonly prefer DEX and STR to maximize Arrow Rain damage.
Skill | Description | Level | Obtained by |
Bow Mastery | A book that raises ATK and range when wielding a bow | 3 | Sniper |
Hawkeye | Raises DEX and critical damage | 3 | Sniper |
4 | Quest | ||
Survival | Gain survival skills Raises natural HP recovery | 2 | Sniper Apprenticeship |
3 | Sniper | ||
Arrow Rain | A bow only attack that deals damage based on the number of hits and attack range | 3 | Sniper Apprenticeship |
4 | Sniper | ||
5 | Quest | ||
Aim | Increases hit rate and attack when equipped with a bow | 1 | Sniper Apprenticeship |
Sense | Increases hit rate and attack speed | 1 | Sniper Apprenticeship |
2 | Item | ||
Paralysis | Slightly increases attack and adds a chance of inflicting paralysis for a set period of time | 1 | Sniper |
Nacht Eye | Negates darkness penalty | 1 | Quest |
2 | Item | ||
Fast Shot | Increases ASPD and decreases chance of critical hit for a short period of time | 1 | Quest |
Sniping | A single shot that is not affected by target's defense. Uses one "Sniper's Arrow" item | 1 | Quest |
Freeze Arrow | Lowers the target's movement speed and defense | 1 | Quest |
Area Rain | Damage is inflicted on a target at intervals for a set period of time | 1 | Quest |
2 | Quest | ||
Crossfire | Area of effect attack buff that also slows item usage | 1 | Quest |
Amnesis | Prevents "freeze" status, or recovers from it if already in effect | 1 | Item |
Yoaregu | Prevents "burn" status, or recovers from it if already in effect | 1 | Quest |
High Wizard
Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica High Wizard Requirement: Level 140 Apprentice High Wizard; Description: A more powerful form of Wizards in terms of offensive magic. High Wizards have a larger variety of elemental attacks and disabling spells.
Skill | Description | Level | Obtained by |
Mana Recover | Raises the rate at which you automatically recover MP | 6 | High Wizard Apprenticeship |
Drain | A dark-elemental magic attack with a chance of absorbing the damage you deal foes | 2 | High Wizard Apprenticeship |
Thunderbolt | A wind-element magic attack that may paralyze foes | 2 | High Wizard Class |
3 | Quest | ||
Rod Mastery | A book of staff tactics that raises MATK and MDEF when wielding a staff | 1 | High Wizard Apprenticeship |
2 | High Wizard Class | ||
3 | Item | ||
Earth Pike | An earth-element attack that has a small chance of stunn foes | 1 | High Wizard Apprenticeship |
2 | Item | ||
Cast Barrier | 1 | High Wizard Class | |
2 | Quest | ||
3 | Quest | ||
Meteor Storm | AOE attack drawing aggro away from others member of party | 1 | High Wizard Class |
Earthquake | AOE attack that has a chance to stunn foes | 1 | High Wizard Class |
Thor's Hammer | An elecriticity-element attack that has a chance to blind foes | 1 | Quest |
Spell Burst | 1 | Quest | |
2 | Item | ||
Blizzard | 1 | Quest | |
Mana Stock | 1 | Quest | |
Mirage | 1 | Quest | |
Bandit | Dark-element attack who restores small amount of hp for all the party | 1 | Quest |
Chronos Shift | 1 | Quest |
Enchanter
Apprenticeship Requirement: Level 120 Wizard; Fire Lance 3, Ice Spear 3, Mana Recharge 3, Thunderbolt 1; talk to Nesri in President's Office, northeast building of Capital city Saterica Enchanter Requirement: Level 140 Apprentice Enchanter; Description: A magic class with effective supportive spells that is quite capable of being a tank and/or an autoskill normal hitter.
Skill | Description | Level | Obtained by |
Absorb | Converts some of the damage you take into MP | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
3 | Item | ||
Enchant | Adds a bonus to your ATK based on your INT | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
Draw | Boosts the target's autoskill usage rate | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
Magic Barrier | Raises target's defense depending on their INT | 1 | Enchanter Apprenticeship |
2 | Enchanter Class | ||
3 | Quest | ||
Auto skill | 1 | Enchanter Class | |
2 | Item | ||
3 | Quest | ||
Stoneskin | 1 | Quest | |
2 | Quest | ||
Mana Ban | 1 | Quest | |
Origin | 1-4 | Quest | |
Illness Hit | 1 | Quest | |
2 | Item | ||
Magic Blade | 1 | Quest | |
Cadal Elexio | 1 | Quest | |
Extend | 1 | Quest |
Bishop
Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica Bishop Requirement: Level 140 Apprentice Bishop; Description: An advanced healing class, Bishops are one of the most sought after players in a party. Their wide array of supportive spells greatly increases their and their teammates' battle proficiency. Bishops primarily focus on INT, VIT, and DEX.
Skill | Description | Level | Obtained by |
Faith | 3 | Bishop Apprenticeship | |
Heal | 3 | Bishop Class | |
Aegis | 3 | Bishop Class | |
Holy Light | 2 | Quest | |
Capacity | 1 | Bishop Apprenticeship | |
2 | Bishop Class | ||
Revival | A skill who heal when you would die | 1 | Bishop Apprenticeship |
2 | Quest | ||
Divine Breath | 1 | Bishop Apprenticeship | |
2 | Item | ||
Physical | 1 | Bishop Class | |
Prayer | 1 | Bishop Class | |
2 | Quest | ||
3 | Item | ||
4 | Quest | ||
Nemesis | A zone-attack like earthquake | 1 | Quest |
Sanctuary | 1 | Quest | |
2 | Item | ||
Risparmio | 1 | Quest | |
Revelation | 1 | Quest | |
Quick | 1 | Quest | |
Bright Heal | 1 | Quest |
Monk
Apprenticeship Requirement: Level 120 Cleric; talk to Cleil in President's Office, northeast building of Capital city Saterica Monk Requirement: Level 140 Apprentice Monk; Description: A physical attack class that has the potentially most powerful attack skill. Monks are effective solo players because of their useful supportive and offensive skills.
Skill | Description | Level | Obtained by |
Claw Mastery | 1 | Monk Apprenticeship | |
2 | Monk Class | ||
3 | Quest | ||
Boost HP | 1 | Monk Apprenticeship | |
2 | Item | ||
Bash | 1 | Monk Apprenticeship | |
2 | Monk Class | ||
Chakra | 1 | Monk Apprenticeship | |
2 | Monk Class | ||
3 | Item | ||
Shell Break | 1 | Monk Class | |
2 | Item | ||
Rush | 1 | Monk Class | |
2 | Quest | ||
3 | Quest | ||
Lentus | 1 | Quest | |
Geo Breaker | 1 | Quest | |
2 | Quest | ||
Healing | 1 | Quest | |
Buryunaku | 1 | Quest | |
Panacea | 1 | Quest | |
Ashura Aura | 1 | Quest |
Popular build(s):
Agi, crt, int
Special classes
Samurai
Popular build(s):
???
Minstrel
Popular build(s):
???
Ninja
Requirement: Level 100
Popular build(s):
strong
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