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Hello everyone! Iruna team here price list. (don't erase) "UNDER CONSTRUCTION"

I SEE AROUND MAP HERE.

Facebook/ Twitter: Alice in Iruna Team

Swords

2-Bladed Halberd [Swords]

Effect: ATK: 100-110-115 DEX +6

Accord Sword [Swords]

Effect: ATK: 279-293 DEF: 15 Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack

Adventurers Knife [Swords]

Effect: ATK: 200 and adventurer is equipped that he twice attack further Lv200 more than probability trigger percentage up

Air Strum [Swords]

Effect: ATK: 259-269 DEF: 2 Melee +20% to Neutral, ATK +5%, Skill delay -1 sec, Range +1, Item delay -0.3 sec

Air Strum II [Swords]

Effect: ATK: 279-289 DEF: 2 Melee +20% to Neutral, ATK +5%, Skill delay -1.2 sec, Range +1, Item delay -0.5 sec

Notes: ATK = Air Strum +20

Ama no Habakiri [Swords]

Effect: ATK: 170-185 Special sword Magic R +5% MDEF Absolute accuracy higher the level +25% Lv140 more ... (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)

Notes: Trade × ATK = Battered Sword +160

Quest: Battered Weapon

Ama no Habakiri II [Swords]

Effect: ATK: 210-225 Special sword Magic R +7% MDEF increase Absolute accuracy about two times the Lv +25% Lv140 more ... (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)

Notes: Trade × ATK = Ama no Habakiri +40

Ama no Habakiri III [Swords]

Effect: ATK: 268-270 Special sword Magic R +8% Absolute accuracy +25% abnormal resistance +10% MDEF increase Lv140 more than about 2.5 times the Lv defense ... (at the time of defense, the damage amount reflected by the probability ※ upper limit damage 9999 Until)

Notes: ATK = Ama no Habakiri II +57?

Aroundight [Swords]

Effect: ATK: 230-245 Triple damage chance, Auto recovery -50%, 4 Elements

Arsenide Heero hammer [Swords]

Effect: ATK: 174-189 DEF: 2 MaxHP +20% MDEF +30%, Hate rise +35% 

Notes: Trade × ATK = Orichal Hammer +10

Astel Sword [Swords]

Effect: ATK: 90 Auto HP recovery +60 pet status strengthening pre-installed version, benefits weapon

Notes: Slot: 1

Auroras Sword [Swords]

Effect: ATK: 260 DEF: 5 ATK · MATK +4% delay -0.7 sec at full status +5 attack, the probability is three times attack

Notes: Trade × Slot: 1

Avenir [Swords]

Effect: ATK: 160-170-175 DEF: 3 INT +1 HP +1000 Accuracy +10

Notes: hidden performance: attack at the time, HP recovery 25 with a probability

Avenir+ [Swords]

Effect: ATK: 175-190 DEF: 5 INT +2 MaxHP +2000 Accuracy +20

Notes: ATK = Avenir +15

Barbaro Axe [Swords]

Effect: ATK: 188-198-203 Melee up by STR x2, Critical damage +15%, Critical rate -30

Barbaro Axe II [Swords]

Effect: ATK: 218-228 Melee up by STR x4, Critical damage +16%, Critical rate -20

Notes: ATK = Barbaro Axe +30

Barbaro Axe III [Swords]

Effect: ATK: 278 Melee up by STR x6, ATK +4% Critical damage +18%, Accuracy rate +10%

Notes: ATK = Barbaro Axe II +?

Bardiche [Swords]

Effect: ATK: 120-135

Notes: ATK = Halberd +52

Bastard Sword [Swords]

Effect: ATK: 82-92-97

Notes: Trade ×

Bastard Sword+ [Swords]

Effect: ATK: 184-197 

Notes: Trade ×, ATK = Bastard +100?

Battered Weapon [Swords]

Effect: ATK: 10-20 does not become completely useless remains special sword critical rate of -100% This

Battle Axe [Swords]

Effect: ATK: 265-271 DEF: 5 STR +10 DEX +10, Small MaxMP up by Lv, ATK +7% if STR & VIT > 299. Use MP and recover HP by defense.

Black Lacquer Sword [Swords]

Effect: ATK: 175-179 Critical Damage +15%. If DEX is less than 300, ASPD will become the minimum

Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Black Lacquer Sword II [Swords]

Effect: ATK: 262-270 Critical Damage +20%. If DEX is less than 300, ASPD will become the minimum

Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable

Black Lacquer Sword III [Swords]

Effect: ATK: If 272-278 STR +5 CRT +3 Critical damage +25% DEX is less than 300, ASPD lowest

Notes: Trade ×, ATK = Black Lacquer Sword II +10

Blessed Blade [Swords]

Effect: ATK: 25 DEF: 1 HP +10

Notes: Trade ×

Blessed Blade (Strengthened 1) [Swords]

Effect: ATK: 76 DEF: 5 HP +300 MDEF +50 or 100

Notes: Trade ×

Blood Scythe [Swords]

Effect: ATK: 128-138-143 CRT +25 Accuracy -30%

Bloody ruler [Swords]

Effect: ATK: 296 CRT +40 when the Accuracy rate of -20% Hate rise +25% Critical damage +8% attack, a small amount of MP recovery

Notes: ATK = Brad lower +72?

Bloody Scythe [Swords]

Effect: ATK: 149-168 CRT +30, Accuracy -30%, Hate rise +15%, Small MP recovery chance

Notes: ATK = Blood Scythe +21/+25?

Bloody Scythe (Strengthened 1) [Swords]

Effect: ATK: 209-228 CRT +35, Accuracy -20%, Hate rise +20%, Small MP recovery chance

Notes: ATK = Bloody Scythe +60

Bloody Thorn Sword [Swords]

Effect: ATK: 260-266 Critical damage +13%, Small ATK up by STR if VIT is low... (hidden correction: chanting defense +10%) (hidden performance: Lv300 during if attack or more, additional attack with probability)

Notes: ATK increase = STR ÷ 3? VIT is low, the recoil damage 50%?

Blue Moon Sword [Swords]

Effect: ATK: 250-265 ATK up by CRT, Magic R +10%, Dark Element

Notes: hidden performance: the time of the attack, the "attack rate" display classification skills are extended by two sec with a probability

Boss Claymore [Swords]

Effect: ATK: 152-162-167 (hidden correction: Damage reflecting 2% CRT damage 1/10)

Notes: Trade ×

Brace Pasimo [Swords]

Effect: ATK: 190-205 Water element ASPD-30% Critical damage +4%

Broom [Swords]

Effect: ATK: 25 ATK +5%

Notes: Trade × Slot: 1

Butcher [Swords]

Effect: ATK: 115-130 DEF: 2 STR +5

Claiomh Solais [Swords]

Effect: ATK: 216-226-231 CRT up based on CRT, Magic R +10%, Item delay -0.5 sec, Light element

Claiomh Solais II [Swords]

Effect: ATK: 236-251 Magic R +12%, Item delay -0.6 sec, CRT up by CRT, Light element

Notes: ATK = Claiomh Solais +20

Claiomh Solais III [Swords]

Effect: ATK: 311 Magic R +14%, Item delay -1 sec, CRT up by CRT, Light element

Notes: ATK = Claiomh Solais II +60?

Claymore [Swords]

Effect: ATK: 42-52-57 Claymore

Claymore+ [Swords]

Effect: ATK: 80 DEF: 1 ASPD +5%, Melee +10% to Neutral

Notes: Trade ×

Cross Axe [Swords]

Effect: ATK: 182-202 STR +6 ASPD-40%

Notes: ATK = Great Axe numeric + 20-25 random

Dainsleif [Swords]

Effect: ATK: 184-194-199 Additional attack chance by attack, Critical up, Autoskills +2%

Notes: When adding attack triggered, to receive the recoil that it is less than Lv160 (hidden correction: INT +1, Lv × 2HP increase)

Dainsleif II [Swords]

Effect: ATK: 194-209 Additional attack chance by attack, Melee +5% to Neutral, Critical up, Autoskill +3%, Rate cut +5%

Notes: ATK = Dainsleif +10

Dainsleif III [Swords]

Effect: ATK: 274-289 Additional attack chance by attack, Melee +10% to Neutral, Improved Critical, Autoskill +6%, CRT +5, Rate cut +10% (hidden correction: INT +?, HP · MP increase)

Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280

Damascan Hammer [Swords]

Effect: ATK: 129-144 MaxHP +8% Hate rise +20%

Notes: Trade × ATK = Iron Hammer numerical +30

Death Sythe [Swords]

Effect: ATK: 170-185 ATK +10% MDEF +15% Dark Element on the half-

Notes: Trade ×, ATK = Falx +45?

Demon Scythe [Swords]

Effect: ATK: 180-195 Critical damage +10% Dark R +5% Accuracy -20% Hate rise +20%

Demon Scythe II [Swords]

Effect: ATK: 255-270 Critical damage +12% Dark R +5% Accuracy -20% Hate rise +20% Dark Element to physical +5%

Dia Espada [Swords]

Effect: ATK: 165-180 magic sword non-attribute to magic attack with a half probability no magic +10%

Notes: Numerical +25 fixing of Trade × ATK = f habit Espada (enhanced version) 

Dia Espada (Strengthened 1) [Swords]

Effect: ATK: 195-210 magic sword MATK +5% probability magic attack no magic +20%

Notes: Trade × ATK = Dia Espada +30

Dialan Scythe [Swords]

Effect: ATK 162 MATK +150, CRT +25, Accuracy rate -15%, Effect slightly changes if AGI > 127. Magic Sword

Dim Sword [Swords]

Notes: From: Raid Ticket Lv.1

Dim Sword II [Swords]

Effect: ATK: 160 Magic Sword, All stats -10

Notes: From: Raid Ticket Lv.2

Dim Sword III [Swords]

Effect: ATK: 190-200 Magic Sword Hidden: When attacking, chance of magic attack

Notes: From: Raid Ticket Lv.3

Dim Sword IV [Swords]

Effect: ATK: 235-245 Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack

Notes: From: Strengthening of Dim Sword III

Edge [Swords]

Effect: ATK: 85-92 magic sword ATK-25% probability magic attack

Notes: Trade × attack hit at the time, 90 percent? Add in the probability of non-attribute magic attack damage ATK + MATK ※ ATK-25% uncorrected

El Avenir [Swords]

Effect: ATK: 274-285 DEF: 7 INT +7 MaxHP +3000 Accuracy +30 magic through +12% Melee R +16%

Notes: ATK = Avenir +95

Emerald Roar [Swords]

Effect: ATK: 276-282 DEF: 10 Earth element ATK +15% MaxHP +10% paralysis occurs +4% CRT +10 Melee R +5%

Emerald Roar II [Swords]

Effect: ATK: 299 DEF: 12 Earth element ATK +17% MaxHP +15% Wind R +5% Paralyze +6% CRT +13 Melee R +7%

Notes: ATK = Emerald Roar +20? DEF = Emerald Roar +2?

Etincelle [Swords]

Effect: ATK: 240-249 Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword

Excalibur [Swords]

Effect: ATK: 195-210 during Dark Element physical +15% ATK +5% MDEF +20% Heal recovery +10% attack and magic attack with probability

Falx [Swords]

Effect: ATK: 125-140 ATK +Disable damage to 5% MDEF +10% Dark Element

Notes: Trade × ATK = Sais numeric +45 fixed

Fide Espada [Swords]

Effect: ATK: 251-253 Critical damage +4% Flame element. Adds Autoskill +2% if Lv > 255. Autoskill +4%, Melee R +3%

Notes: ATK = Knight Espada +20

Firebrand Vritra [Swords]

Effect: ATK: 160-175 Melee R +5%, Critical rate +10, Magic attack chance by attack, Flame element

Notes: ATK = Vritra +30

Firebrand Vritra+ [Swords]

Effect: ATK: 200-215 Melee R +10%, Critical rate +20, Magic attack chance by attack, Flame element

Notes: ATK = Firebrand Vritra +40

Freesia Sword [Swords]

Effect: ATK 262 Melee+20% to Fire, -20% to Water, ATK+12%, MaxHP & Critical Damage+10%, Magic Counter Chance

Freesia Sword II [Swords]

Effect: ATK 281-286 Melee +22% to Fire, -22% to Water, ATK +12% MaxHP & Critical damage +10%, Magic counter chance

Notes: Upgrade Freesia Sword by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal

Fuguhiki Knife [Swords]

Effect: ATK: 260-275 Melee +30% to Water, Melee pierce -30% if DEX < 300. ASPD +20%

Futsu no Mitama [Swords]

Effect: ATK: 260-275 ATK +8%, Delay -0.5 sec, All elements

Giblekening [Swords]

Effect: ATK: 250-258 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK & MATK up by Lv

Notes: ATK = Lumikening +50

Quest: Strengthen Magic Weapon

Glaive [Swords]

Effect: ATK: 150-165 STR +1 Critical damage +1%

Notes: ATK = Bardiche +30

Glaive (Strengthened 1) [Swords]

Effect: ATK: 130-155 STR +3 Critical damage +3% probability twice attack

Notes: ATK = Ghraib numeric -10 to -20?

Gold Rex [Swords]

Effect: ATK: 205-215-220 DEF: 2 ATK +5%, Critical damage +10%

Notes: (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)

Gold Rex II [Swords]

Effect: ATK: 230-245 DEF: 2 ATK +7%, Critical damage +12%

Notes: ATK = Gold Rex +25 (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)

Gold Rex III [Swords]

Effect: ATK: 305 DEF: 2 ATK +9% Critical damage +14% fainted time -1 sec Auto HP & MP recovery +30%

Notes: ATK = Gold Rex II +60?

Gradius [Swords]

Effect: ATK: 90 DEX +1 ASPD +20%

Grand Axe [Swords]

Effect: ATK: 207-232 STR +9 ASPD-60%

Notes: ATK = Cross Axe + 25/+30

Great Axe [Swords]

Effect: ATK: 162-172-177 STR +3 ASPD-30%

Halberd [Swords]

Effect: ATK: 68-78-83

Notes: Trade ×

Handaxe [Swords]

Effect: ATK: 28-38-43 Handaxe

Heaven 誅棍 [Swords]

Effect: ATK: 292-293 DEF: 10 Critical damage +22%, MaxHP +17%, Skill delay +1.5 sec, Melee up by STR

Heavy Broad Sword [Swords]

Effect: ATK: 150-160 DEF: 5 MaxHP +500, ATK down if Lv < 101, Special Sword

Helshaft [Swords]

Effect: ATK: 196-206-211 DEF: 3 Critical rate +30, Accuracy -15%, Gaia element

Notes: (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)

Hexe Espada [Swords]

Effect: ATK: 135-150 Disable damage to the magic sword non-attribute

Notes: Numerical -17 fixing of Trade × ATK = boss Claymore 

Hexe Espada (Strengthened 1) [Swords]

Effect: ATK: 140-155 magic sword non-attribute to the magic attack with an invalid probability

Notes: Trade ×, ATK = Hexe Espada +5

High Bastard [Swords]

Effect: ATK: 297 STR +1

Notes: ATK = Bastard Sword+ +100

Horror Scythe [Swords]

Effect: Critical damage +2%, Absolute accuracy +3%, During Halloween, halves attack intervals.

Notes: Trade x

Ice Brand Eisen [Swords]

Effect: ATK: 210-217 Magic R +12%, Accuracy +50, Magic attack chance by attack, Ice element

Icebrand Rime [Swords]

Effect: ATK: 160-175 Magic R +5%, Accuracy +20 attack, Magic attack chance by attack, Ice element

Notes: ATK = Rime +20

Icebrand Rime IV [Swords]

Effect: ATK: 275 Magic R +15%, Accuracy +60, Magic attack chance by attack, Ice element

Notes: ATK = Icebrand Rime+ +60?

Icebrand Rime+ [Swords]

Effect: ATK: 200-215 Magic R +10%, Accuracy +40, Magic attack chance by attack, Ice element

Notes: ATK = Icebrand Rime +40

Ichimonji [Swords]

Effect: ATK: 163-193 Water element critical rate +10 CRT +10 

Notes: Trade × ATK = Shirasaya +65/+70

Indra [Swords]

Effect: ATK: 172-182-187 Item recovery +20%, Evasion +5%, Thunder element

Notes: hidden performance: attack at the time, magic attack with probability

Instruments Rector [Swords]

Effect: ATK: 290-305 DEF: 10 Skill delay +1 sec during physical +25% ATK +15% Range cut +10% Hate rise +20% defense to non-attribute, physical counterattack with probability

Iron Hammer [Swords]

Effect: ATK: 99-109-114 attack speed -10%

Notes: Trade ×

Izuminokami [Swords]

Effect: ATK: 180-195 STR +10, ATK +5%, MaxHP +10%, Critical rate -10%, Special Sword

Izuminokami II [Swords]

Effect: ATK: 266-281 STR +10 ATK +10% MaxHP +15%, Critical rate -5%, Rate cut +5% Skill delay -1 sec, Special Sword

Notes: ATK = Izuminokami +86

Jade Ricus [Swords]

Effect: ATK: 131-146 Auto HP recovery +1000 & +50%, MaxHP +20% Heal reward +10%, Item recovery +10%

Katana [Swords]

Effect: ATK: 88-103 Critical rate +10% attack speed +10%

Notes: Trade ×

Katzbalger [Swords]

Effect: ATK: 165-175 DEF: 4 VIT +10 Evasion -12%, Special Sword

Notes: 1 STR = 1 ATK, 1 VIT = 2 ATK, 1 DEX = 1.5 ATK, 1 CRT = -1 ATK (hidden correction: range +1?)

Katzbalger II [Swords]

Effect: ATK: 175-185 DEF: 4 VIT +12 Evasion -14% Neutral R +5% Rate cut +5%, Special Sword

Notes: ATK = Katzbalger +10

Katzbalger III [Swords]

Effect: ATK: 280 DEF: 8 VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%, Special Sword

Notes: ATK = Katzbalger II +100? DEF = Katzbalger II +4?

Kloff Pillar [Swords]

Effect: ATK: 255-264 DEF: 5 Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance

Notes: Property hidden to increase? Add attack = ATK dependent (ATK-DEF) *? Double white damage ATK209 case of ATK increase = every 0.5 increase? Or VIT1 every VIT1 ATK4 increase? Or V418?

Knight Espada [Swords]

Effect: ATK: 231-236 Autoskill +4%, Critical damage +2%, Melee R +3%, Flame element

Kotetsu [Swords]

Effect: ATK: 265-280 Evasion counter rate +2%, Critical dmg +17%, Additional attack chance, Lowest ASPD if STR < 300.

Kukuri-hime [Swords]

Effect: ATK: 190-205 VIT +2, Critical damage +5%, Skill delay -0.5 sec, ASPD -100%, Gaia element

Kusamuraamemaru [Swords]

Effect: ATK: 291 water attribute critical rate +20 CRT + 35 critical damage + 7% shell break rate + 2% auto skills trigger + 5%

Kutune Sirka [Swords]

Effect: ATK: 190-200-205 Melee & Magic pierce +12%, MATK up chance by attack, Magic Sword

Kutune Sirka II [Swords]

Effect: ATK: 230-245 Melee & Magic pierce +15%, Magic Sword, MATK up chance by attack, Magic pierce up by INT

Notes: ATK = Kutune Sirka +40

Laevatein [Swords]

Effect: ATK: 180-195 DEF: 2 Magic Sword, MATK +5%, Melee R +5%, Magic attack chance, Accuracy +10%

Lamia [Swords]

Effect: ATK: 165-175-180 Magic R +5% MaxMP -30%, HP absorb chance, Dark element

Notes: Absorb about 10% to 30% of given damage

Lamia II [Swords]

Effect: ATK: 180-195 HP absorb chance, Magic R +6% MaxMP -20%, ASPD +10%, Dark element

Notes: ATK = Lamia +15

Lamia III [Swords]

Effect: ATK: 240-255 HP absorb chance, Magic R +10% MaxMP -20% Autoskills +5% ASPD +10% Dark element (hidden correction: Damage reflecting 5%)

Notes: ATK = Lamia II +60

Lebenglanz [Swords]

Effect: ATK: at 100-110 ATK -90% Autoskill -10%, If Lv > 139 ...

Notes: If Lv > 139, attack adds 10% to 30% of current HP.

Leek (Sword) [Swords]

Effect: ATK: 120-130-135 black when barrette equipment, ALL status +1

Leek II (Sword) [Swords]

Effect: ATK: 244- All stats +4, Autoskill +6%, Additional attack chance using Leek by attack with Black Barret

Notes: ATK = Leek (Sword) +120?

Legacy of Will [Swords]

Effect: ATK: 268-278-283 DEF: 5 MaxHP & MaxMP +15%, Accuracy rate +15%, Evasion +15%, Melee pierce +15%, ATK +15%, Small ATK up by AGI

Notes: ATK rise = AGI421 in ATK about 209 increase DEF increase = STR / 2

Legacy of Will II [Swords]

Effect: ATK: 293 DEF: 10 ATK +18% MaxHP & MaxMP +15% Accuracy +15% Evasion +20% Melee through +18% Item recovery +15% ATK is a little increase in AGI

Notes: ATK = Legacy of Will + ?

Longblade [Swords]

Effect: ATK: 75 DEF: 2 AGI +1

Notes: Trade ×

Quest: Deathblow of Tilia

Longsword [Swords]

Effect: ATK: 15-25-30 Longsword

Ludus [Swords]

Effect: ATK: 130-165 DEF: 0-3 Additional attack chance

Notes: ATK = Shupiru +20

Ludus (Strengthened 1) [Swords]

Effect: ATK: 150-185 DEF: 1-4 Additional attack chance, Accuracy +10, Reflecting 10%

Notes: ATK = Ludus +20 DEF = Ludus +1

Lumikening [Swords]

Effect: ATK: 200-208 ASPD +10%, MATK +6%, Magic attack chance by attack, Magic Sword

Magoroku [Swords]

Effect: ATK: 178-193 STR +5 Critical damage +5% critical rate of -12%

Masamune [Swords]

Effect: ATK: 203-218 Critical damage +7%, ASPD -200%, Neutral R +5%

Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)

Merculm [Swords]

Effect: AGI +6

Mercurius [Swords]

Effect: ATK: 220-235 Melee R +5%, Skill delay -1, ATK +5%, Special Sword, No damage to Water

Merrow [Swords]

Effect: ATK: 182-197 Water element DEX +5 Magic R +5% ASPD +10% (hidden performance: the time of the attack, HP recovery in probability)

Mios Katana [Swords]

Effect: ATK: 90-100 The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)

Notes: During auto skills triggered (ATK half, attack interval half, at the same time triggering additional attack ※ up to three in the probability)

Moon Scimitar [Swords]

Effect: ATK: 269 DEF: 20 DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% defense, physical counterattack available in probability

Notes: ATK = Shamshir+ +51 DEF = Shamshir+ +20

Muramasa [Swords]

Effect: ATK: 205-220 Critical damage +14%, ASPD -200%, Skill delay -0.5 sec

Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)

Murasame [Swords]

Effect: ATK: 203-233 Water element critical rate +20 CRT +20 shell break at 1% of probability

Notes: Trade × ATK = Ichimonji +40?

Mythril Hammer [Swords]

Effect: ATK: 149-164 DEF: 1 MaxHP +8% MDEF +10%, Hate rise +22%

Notes: Trade × ATK = Damascan Hammer +20

Nenekirimaru [Swords]

Effect: ATK: 279-294 increase in ATK +16% AGI +10 ASPD-20% Melee through DEX

Niente [Swords]

Effect: ATK: 200-207 Melee -10% to Fire & Water & Wind & Earth, Magic up based on Lv. Magic attack chance by attack, Magic Sword

Niirumu [Swords]

Effect: ATK: 241-247 magic sword during the magic is increasing attack in Lv, physical -10% in magic attack fire, water, wind, Earth elements in the probability

Notes: Numerical +40 fixed ATK = niente

Orichal Hammer [Swords]

Effect: ATK: 164-179 DEF: 2 MaxHP +10% MDEF +20%, Hate rise +25% 

Notes: Trade × ATK = Mithril hammer +15

Pale Reaper [Swords]

Effect: ATK: 160-166 Damage cut by defense using MP if INT > 199, Skill delay - 0.5 sec, MP cost -10%, Magic sword

Penetrator [Swords]

Effect: ATK: 210-225 higher the Magic evasion +10% DEX Melee through increase

Pie Palmer Consequences [Swords]

Effect: ATK: 215-217 during special sword STR +6 MaxMP +8% critical rate of -20% Absolute & Magic evasion +5% Autoskills +4% attack, evasion rate rise in the probability

Pike Tomahawk [Swords]

Effect: ATK: 255-270 during ATK +7% AGI +8 Critical rate +10% Critical damage +16% attack, additional attack with probability

Pumpkin Hammer [Swords]

Effect: ATK: 33-37 STR +1, MaxHP +20%, Hate +10%, ATK up based on Lv.

Notes: Trade ×

Real Espada [Swords]

Effect: ATK: 290 Flame element, Autoskills +7%, Melee R +9%, Critical damage + 6%, Adds Autoskills +4% if Lv > 255

Reaper Scythe [Swords]

Effect: ATK: 284 ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee through +4%, -%50 damage to dark, Dark element

Notes: ATK = Death Scythe +99?

Red Tengu [Swords]

Effect: ATK: 180-190-195 Evasion +10%, Critical damage +15%, ASPD -10%

Notes: hidden performance: restore the natural recovery × 2 times the HP when it defeated the enemy

Red Tengu II [Swords]

Effect: ATK: 190-205 Evasion +12%, Critical damage +15%, Melee up based on STR, ASPD -10%

Notes: ATK = Red Tengu + 10

Red Tengu III [Swords]

Effect: ATK: 260-275 Evasion +14% Critical damage +17% ASPD -10% Melee increase Melee through as STR is little increase in Lv

Notes: ATK = Red Tengu II +70?

Red Tengu IV [Swords]

Effect: ATK: 315 Evasion +16%, Critical damage +19% ASPD -10% Melee is STR increase physical through a little increase about 1.5 times the Lv

Notes: ATK = Red Tengu III +40?

Rime [Swords]

Effect: ATK: 140-150-155 Evasion -10%, Ice element

Rock Sword Helshaft [Swords]

Effect: ATK: 201-210 DEF: 3 Critical rate +35, Magic evasion +5%, Gaia element

Notes: ATK = Helshaft +5 (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)

Rock Sword Varuten [Swords]

Effect: ATK: 311 DEF: 9 Gaia element, Critical rate +50 Magic evasion +7% DEF is STR

Notes: ATK = Rock Sword Helshaft +95? DEF = Rock Sword Helshaft +9?

Sacrifice [Swords]

Effect: ATK: 300-310-315 Critical rate -100%, MaxMP -100%, Additional attack chance using HP

Sakuya-hime [Swords]

Effect: ATK: 190-205 flame attribute STR +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%

Sashimi Knife [Swords]

Effect: ATK: 110-120-125 Water element to the physical attack +20% CRT +5

Sauro Blade [Swords]

Effect: ATK: 145-155-160 STR +3 VIT +3, Item delay -1 sec

Sauro Blade L2 [Swords]

Effect: ATK: 170-180 STR +4 VIT +4 Item delay -1 sec

Sauro Blade L3 [Swords]

Effect: ATK: 258-266 ATK +5% Critical damage +15% STR +5 VIT +5 Item delay -1.2 sec

Sauro Blade L4 [Swords]

Effect: ATK: 272-278 ATK +5% Critical damage +17% heal received +5% STR +8 VIT +8 Item delay -1.5 sec

Notes: Trade ×

Sauro Blade L5 [Swords]

Effect: ATK: 311 ATK +5% Critical damage +19% heal received +8% STR +10 VIT +10 items delay -1.7 sec Melee +400 Melee through +5%

Scimitar [Swords]

Effect: ATK: 136-146-151 DEX +10 Reflect +4%

Scythe [Swords]

Effect: ATK: 80-90-95 CRT +20 DEF-5%

Notes: Trade ×

Sea Breeze [Swords]

Effect: ATK: 265-270 ATK +12% MaxMP +10% Autoskills +5% Absolute evasion +7%, Wind element

Sea Breeze II [Swords]

Effect: ATK: 296 ATK +15% MaxMP +15% Autoskills +8% Absolute evasion +10%, Wind element, if AGI > 299 Melee +5% to Water

Notes: ATK = Sea Breeze +30?

Seoritsu-hime [Swords]

Effect: ATK: 190-205 Critical damage +5%, INT +2, Skill delay -0.5 sec, ASPD -100%, Ice element

Shamshir [Swords]

Effect: ATK: 146-166 DEX +15, Reflect 5%

Notes: ATK = Scimitar +10/+15

Shamshir+ [Swords]

Effect: ATK: 201-221 DEX +20, Reflect 10% avoided when, during a physical fight back defense with 10% of probability, physical counterattack with probability

Notes: ATK = Shamshir +55

Shinatsu-hime [Swords]

Effect: ATK: 190-205 AGI +2 Critical damage +5% Skill delay -0.5 sec ASPD -100%, Thunder element

Shirasaya [Swords]

Effect: ATK: 98-108-123 Water element critical rate +5

Notes: Trade × ATK = Katana numeric + 10-20 random ※ ATK value 109 or more is only if you have to strengthen the production strengthening sword in Sofia blacksmith

Shitateru-hime [Swords]

Effect: ATK: 190-205 Light element CRT +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%

Short Sword breaks [Swords]

Effect: ATK: 95-105 HIT +10 ASPD +30%

Shortsword [Swords]

Effect: ATK: 8-23 Shortsword

Sinbad [Swords]

Effect: ATK: 128-138 AGI +12, No damage to Wind, Wind element, Magic sword

Notes: 2.5 per ATK rise = INT1, 1 and per DEX1

Sinbad II [Swords]

Effect: ATK: 139-150 AGI +12, No damage to Wind, Evasion rate up chance by attack, Wind element, Magic Sword

Notes: ATK = Sinbad +10/+13? 

Sinbad III [Swords]

Effect: ATK: 169-180 AGI +24, Half-attack to Wind, Evasion rate up chance by attack, Wind element, Magic Sword

Notes: ATK = Sinbad II +30

Sinbad IV [Swords]

Effect: ATK: 245-256 AGI +24 Absolute & Magic evasion +5%, Evasion rate up chance by attack, Lightning element, Magic sword

Notes: ATK = Sinbad III +76

Spiel [Swords]

Effect: ATK: 110-145 DEF: 0-3 DEX +3

Notes: ATK = 2-bladed Halberd +10/+30

Stolie Axe [Swords]

Effect: ATK: 247-272 STR +15, ASPD-60% STR is greater than or equal to 300, shell break rate +3%

Notes: ATK = Grande Axe +40

Thunder Blade Indra [Swords]

Effect: ATK: 187-202 Item recovery +20%, Evasion +7%, ASPD +10%, Thunder element

Notes: ATK = Indra +15 (hidden performance: attack at the time, magic attack with probability)

Thunder Blade Indra+ [Swords]

Effect: ATK: 200-215 lightning Item recovery +25% Evasion +10% ASPD +10% (hidden performance: attack at the time, magic attack with probability)

Notes: ATK = Thunder Blade Indra+13?

Tomahawk [Swords]

Effect: ATK: 155-170 ATK +3% AGI +2 HIT-15% critical rate of +3%

Toy Sword [Swords]

Effect: The ATK: 100-110 A harmless toy sword

Notes: hidden correction: ATK · MATK decline, attack interval shortening

Tree Sword [Swords]

Effect: ATK: 1-6 MaxHP a little increase Christmas period in Lv, attack interval half-Melee R +3%

Notes: Trade ×

True Firebrand Vritra [Swords]

Effect: ATK: 260-275 Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element

Notes: ATK = Firebrand Vritra++ +60, Magic attack is Meteor Storm

Tsukuyomi [Swords]

Effect: ATK: 190-205 Dark Element DEX +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%

Two Handed Sword [Swords]

Effect: ATK: 160-171 STR +2 VIT +2 ASPD-5% Critical damage +2%

Tyrant Sword [Swords]

Effect: ATK: 201-206 and Gladiator are equipped, and always meet certain conditions -10% counter state Autoskills -25% Melee and Magic R ...

Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%

Tyrfing [Swords]

Effect: ATK: 191-197 Critical rate +100, Auto recovery -100%

Notes: Trade × (hidden performance: exhaustion was when, 10% to 20% of the little MP recovery ※ maximum MP?)

Valverna [Swords]

Effect: ATK: 100-110 DEF: 2 Max HP+250, ASPD-30%, All Elements

Notes: From: Party Coin Lottery Sale Price: 10,000 Not Tradeable

Valverna II [Swords]

Effect: ATK: 150-160 DEF: 2 Max HP+500, ASPD-20%, All Elements

Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Valverna III [Swords]

Effect: ATK: 250-263 DEF: 2 universal attribute ASPD-10% MaxHP +2000 stunned generation +3%

Notes: Trade × ATK = Baruberuna II +100/+103

Vermilion [Swords]

Effect: ATK: 190-200-205 DEF: 2 MaxHP +20%, Rate cut +10%, ATK up or down by STR & base ASPD. Melee +20% to Neutral

Notes: ASPD fastest value (including vocational correction, etc.) to ATK + 20 for each AGI12, until STR127 ATK every STR1 + 3, ATK for each STR128 later STR1 + 1.5

Vermilion II [Swords]

Effect: ATK: 195-210 DEF: 3 MaxHP +24%, Rate cut +12%, ATK up or down by STR & base ASPD. Melee +20% to Neutral

Notes: ATK = Vermilion +5

Vermilion III [Swords]

Effect: ATK: 271-286 DEF: 5 MaxHP +25%, Rate cut +14%, ATK up or down by STR & base ASPD, Melee +25% to Neutral

Notes: ATK = Vermilion II +76 DEF = Vermilion II +2

Vigan Scythe [Swords]

Effect: ATK: 270-285 Magic Sword, -50% damage to Dark. Magic pierce up by INT & DEX, Magic attack chance by attack

Vritra [Swords]

Effect: ATK: 130-140-145 flame attribute attack speed -20% (hidden correction: HIT-10%)

Notes: Trade ×

War Axe [Swords]

Effect: ATK: 289-299 DEF: 8 STR +14, DEX +14, Small MaxMP up by Lv, HP recovery using MP by defense, ATK +10% if STR & VIT > 299

Notes: ATK = Battle Axe +19? DEF = Battle Axe +3?

Wespel [Swords]

Effect: ATK: 244-254 ATK up by 50% of STR, MP recovery by defense when HP is low. ASPD -60%

Notes: MaxMP + 505 ※ Warrior Lv88 pm (hidden correction: MaxMP +?)

Wespel II [Swords]

Effect: ATK: 266-271 ATK up by STR, ASPD -60%, Autoskill +4%, MP recovery by defense when HP is low

Notes: ATK = Wespel +21 (hidden correction: MaxMP + 500?)

White Luna [Swords]

Effect: ATK: 200-210 about Melee is low basis ASPD to increase about twice the level ability lowering Dark R -100%

Notes: Trade ×

Witch Pumpkin Hammer [Swords]

Effect: ATK: 20 ATK & MATK +2% Autoskills +3% MATK based on Lv, Magic Sword

Notes: Trade ×

Wound Trance [Swords]

Effect: ATK: 225-240 MaxHP +17%, Reflect +10%, DEF up by DEX, Special Sword

Notes: ATK = Wound Transer +60, Defense Increase 1 DEX = 1 DEF

Wound Transer [Swords]

Effect: ATK: 165-175-180 MaxHP +15%, Reflect +5%, DEF up by DEX, Special Sword

Yanagiba Knife [Swords]

Effect: ATK: 172-187 Melee +25% to Water, CRT +3, AGI +3

Zanbato [Swords]

Effect: ATK: 182-197 DEF: 3 STR +10 ATK +5%

Zanbato II [Swords]

Effect: ATK: 222-237 DEF: 5 STR +15 ATK +7% total damage reduction -3% physical through a little increase in the STR and DEX (hidden correction: Range +?)

Zwei Handler [Swords]

Effect: ATK: 165-172 STR +3 VIT +3 Critical damage +2%

Bows

Absolute Icicle Bow [Bows]

Effect: ATK: 266 DEF: 9 ATK +5%, MDEF +300, Magic R +8%, Ice element, Water R +5% Magic attack chance by attack

Notes: ATK = Icicle Bow III +81 DEF = Icicle Bow III +5

Adistactos [Bows]

Effect: ATK: 150-165 Melee R -20%, ATK up based on CRT, Item delay -1 sec if DEX > 199, Magic Bow

Notes: ATK increase = CRT ÷ 6

Alnilam [Bows]

Effect: ATK: 170-180-185 Light element Critical damage +10% ASPD +20%

Alnilam II [Bows]

Effect: ATK: 180-195 Critical damage +12% ASPD +20%, Light element

Notes: ATK = Alnilam +10

Alnilam III [Bows]

Effect: ATK: 264-275 Light element ATK +4% Critical damage +14% ASPD +20%

Notes: ATK = Alnilam II +80?

Amaterasu [Bows]

Effect: ATK: 162-172-177 during non-attribute to physical +20% INT +3 Range +2 attack, a small amount of MP recovery

Amaterasu Masusume [Bows]

Effect: ATK: 288 Melee +25% to Neutral, INT +12, Range +2, Small MP recovery chance by attack, Critical damage +14%

Notes: ATK = Amaterasu Sumeokami +?

Amaterasu Okami [Bows]

Effect: ATK: 170-185 INT +4, Range +2, Critical damage +5%, Small MP recovery chance, Melee +20% to Neutral

Notes: ATK = Amaterasu +8

Amaterasu Omikami [Bows]

Effect: ATK: 200-215 INT +6, Range +2, Critical damage +10%, Small MP recovery chance, Melee +20% to Neutral

Notes: ATK = Amaterasu Okami +30 (hidden correction: MP cost -5%)

Amaterasu Sumeokami [Bows]

Effect: ATK: 210-220 Melee +20% to Neutral, Critical up, Absolute accuracy +20%, Neutral R +5%, Poison dmg -90%

Ameno Uzume [Bows]

Effect: ATK: 168-183 Wind element, Evasion +5%, ASPD +10%, Special Bow

Angel Feather [Bows]

Effect: ATK: 168-183 during the wind-Light element ASPD +10% critical rate +15 attack, evasion rate rise in the probability (per AGI1 AVD1 rise ※ about 10 sec)

Arcus Lilio [Bows]

Effect: ATK: 184-197 INT +1 MP cost -10% Magic R +5% Hate rise -20% Skill delay -0.5 sec Magic evasion -30% (hidden performance: the time of the attack, a critical factor in the probability, HIT +100 rise ※ about 10 sec)

Arcus Lilio (Strengthened 1) [Bows]

Effect: ATK: 194-207 DEF: 2 INT +2 MP cost -14% Magic R +10% Hate rise -20% Skill delay -1 sec Magic evasion -30%

Notes: ATK = Arcus Lilio +10

Arcus Lilio (Strengthened 2) [Bows]

Effect: ATK: 296 DEF: 3 INT +6 MP cost -24% Magic R +12% Hate rise -20% Skill delay -1 sec light tolerance +5% Magic evasion -30%

Notes: ATK = Arcus Lilio (Strengthened 1) +89? DEF = Arcus Lilio (Strengthened 1) +1?

Assassin Bow [Bows]

Effect: ATK: 108-133 INT +1 AGI +5 Critical damage +10%

Notes: ATK = Thieves bow numbers + 10-20 random

Assassin Bow+ [Bows]

Effect: ATK: 183-208 INT +2 AGI +10 Critical damage +15%

Notes: ATK = Assassin Bow +75

Aster Bow [Bows]

Effect: ATK: 84 Accuracy +50 pet status strengthening pre-installed version, benefits weapon

Notes: Slot: 1

Auroras Bow [Bows]

Effect: ATK: 242 universal attribute physical and magic +600 when all status +5 defense, physical counterattack with probability

Notes: Trade × Slot: 1

Bandit Bow [Bows]

Effect: ATK: 98-108-113 AGI +5 Critical damage +10%

Bercrete [Bows]

Effect: ATK: 227-237-242 DEF: 4 Earth element ATK +10% Range cut +10% fainted time -0.5 sec VIT +2

Bercrete II [Bows]

Effect: ATK: 257-272 DEF: 6 Earth element ATK +15% Range cut +15% fainted time -1 sec VIT +4 attack, magic attack with probability

Notes: ATK = Bercrete +30

Bercrete III [Bows]

Effect: ATK: 302 DEF: 8 Earth element ATK +17% Range cut +17% fainted time -1 sec VIT +4 attack, magic attack with probability

Notes: ATK = Bercrete II +30 DEF = Bercrete II +2

Blitz [Bows]

Effect: ATK: 78-93 crit +15 ASPD +50% VIT +2

Notes: ATK = Rapid Fire +10

Blitz+ [Bows]

Effect: ATK: 98-113 crit +30 ASPD +100% VIT +4

Notes: ATK = Blitz numeric +20

Blue Sky [Bows]

Effect: ATK: 260-261 Skill delay -1 sec, Melee pierce +8%, Additional attack chance by attack, ATK +11% AGI +17, CRT +17, MaxHP-15%

Bow of steel [Bows]

Effect: ATK: 68 DEX +12 (hidden correction: ASPD +10%)

Notes: Trade ×

Cabo Shooter [Bows]

Effect: ATK: increase in response to the 23-24 DEX +1 Accuracy +10% hate value -10% ATK is Lv

Captain Bow [Bows]

Effect: ATK: 180-190-195 MaxHP-10% Improved Critical DEX still more than 200 Autoskills +5%

Captain Bow+ [Bows]

Effect: ATK: 200-215 Improved Critical Autoskills +3% DEX still more than 200 Autoskills +5%

Notes: ATK = Captain Bow +20

Catalpa Bow [Bows]

Effect: ATK: 78-88-93 MATK +3% MDEF +20

Notes: Trade ×

Celtis Bow [Bows]

Effect: ATK: 199-209-214 DEF: 2 ATK +15% Accuracy +10% Hate rise +10% Item delay 0.5 sec (hidden performance: attack at the time, additional attack with probability)

Celtis Bow II [Bows]

Effect: ATK: 239-249 DEF: 2 ATK +15% Accuracy +10% DEX +5 Hate rise +6% Item delay -1 sec (hidden performance: attack at the time, additional attack with probability)

Notes: ATK = Celtis Bow +40

Celtis Bow III [Bows]

Effect: ATK: 294 DEF: during the 4 ATK +21% Accuracy +20% Item delay -1.2 sec DEX +8 Hate rise +6% Critical damage -8% attack, usually attack 1.25 times with a probability

Notes: ATK = Zerutisubou II +40? DEF = Zerutisubou II +2?

Centipede [Bows]

Effect: ATK: 125-135-140 HIT-20% Dark Element Range +2 (hidden correction: Critical damage about +8%)

Centipede II [Bows]

Effect: ATK: 165-180 Dark Element, Accuracy -10%, Range +2, MaxMP +10%

Notes: ATK = Centipede +40

Centipede III [Bows]

Effect: ATK: 275-290 Dark Element, Accuracy -3%, Range +2, MaxMP +14%, DEX +8

Notes: ATK = Centipede II +110

Ceramic Bow [Bows]

Effect: ATK: 176-188 Accuracy +20 CRT +10 ASPD +10% critical rate of +20%

Ceramic Bow II [Bows]

Effect: ATK: 213-228 Accuracy +20 CRT +15 ASPD +20% critical rate of +40%

Composite Bow [Bows]

Effect: ATK: 80-90-95

Notes: Trade ×

Compound Bow [Bows]

Effect: ATK: 65-75-80 Accuracy +10%

Crimson Bow [Bows]

Effect: ATK: 248-268 Flame element, Critical damage +13% firing time -1 sec attack, magic attack chance

Notes: Trade × ATK = +100 magic attack effect of bow is a change in the Meteor Storm

Deadly bow [Bows]

Effect: ATK: 170-185 DEX +5 Critical damage +15% Accuracy -20%

Diabolos [Bows]

Effect: ATK: 186-196-201 DEF: 3 ATK +10% Critical damage +10% Hate rise -25% Skill delay +0.5 sec

Diabolos II [Bows]

Effect: ATK: 226-241 DEF: 3 ATK +11%, Critical damage +11%, Hate rise -25%, Skill delay +0.5 sec

Notes: ATK = Diabolos +40

Diabolos III [Bows]

Effect: ATK: 292 DEF: 10 ATK +15%, Critical damage +15%, Hate rise -25%, Skill delay +0.5 sec

Notes: ATK = Diabolos II +51? DEF = Diabolos II +7?

Dragon Paler [Bows]

Effect: ATK: 213-223-228 Dark element ATK +8% Hate rise +20% Melee +100 Auto MP recovery +15%

Dragon Techne over [Bows]

Effect: ATK: 270 Dark element ATK +11% Hate rise +20% Melee +250 Auto MP recovery +30% Critical damage +4%

Notes: ATK = Dragon Pay error numerical value +52?

Failnaught [Bows]

Effect: ATK: 160-167 Accuracy +50, Delay -0.5sec, Melee up by 50% of Level

Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Failnaught II [Bows]

Effect: ATK: 255-262 Accuracy +70, Delay -1sec, Melee up by Level (exact percentage unknown)

Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable

Failnaught III [Bows]

Effect: ATK: 265-272 increase Accuracy +100 critical rate +10 delay -1.5 sec Melee is about Lv

Notes: Trade ×, ATK = Fail Notes II +10

Falconet [Bows]

Effect: ATK: 242-252-257 ATK +4%, Critical damage +15%, Melee pierce up by attack, Melee R +5%

Falconet II [Bows]

Effect: ATK: 272-278 DEF: 5 ATK +6%, Critical damage +17%, Melee pierce up by attack, Melee R +10%

Notes: ATK = Falconet +30 DEF = Falconet +5 physical penetration increase = + 10% (attack power display)

Falconet III [Bows]

Effect: ATK: 306 DEF: 10 ATK +8%, Critical damage +19%, Melee pierce up by attack, Melee R +14%

Notes: ATK = +20? Falconet II DEF = Falconet II +5?

Flame Bow [Bows]

Effect: ATK: 88-98-103 Fire element

Notes: Trade ×

Flugel [Bows]

Effect: ATK: 120-145 DEX +5 ASPD +10% Wind element

Notes: ATK = Wing Bow numeric + 0-10 random

Freesia Bow [Bows]

Effect: ATK 257 Melee+20% to Fire, -20% to Water, ATK & Critical Damage+9%, Hate Rise-10%, Magic Counter Chance

Freesia Bow II [Bows]

Notes: Upgrade Freesia Bow by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal

Gandiva [Bows]

Effect: ATK: 175-185-190 Critical rate +20, Magic evasion -50%, Additional attack chance by attack, All Elements

Gandiva II [Bows]

Effect: ATK: 185-200 Critical rate +25, Magic evasion -30%, Melee +125 Additional attack chance by attack, All Elements

Notes: ATK = Gandiva +10

Gandiva III [Bows]

Effect: ATK: 270-285 Critical rate +30, Magic evasion -20%, Melee +300, Additional attack chance by attack, All Elements

Notes: ATK = Gandiva II +85

Gerifalte [Bows]

Effect: ATK: 258-268-273 Special Bow, Melee +20% to Neutral, HP recovery using MP by defense, Small ATK up by AGI

Notes: ATK is ATK every little increase = AGI1 in AGI + 0.5

Gerifalte II [Bows]

Effect: ATK: 285 Special Bow, Melee +25% to Neutral, HP recovery using MP by defense, Small ATK up by AGI

Notes: ATK = Getifalte +20? The ATK per ATK increased = AGI1 + 0.6

Glacies [Bows]

Effect: ATK: 275-281 Ice element, C. dmg +14%, Delay -1 sec, C rate +40, MaxMP -20%, Auto MP rec. -20%, Small C. dmg up by INT

Golden Kite Bow [Bows]

Effect: ATK: 250-265 Magic attack chance by attack, Magic pierce up by CRT, ASPD -20%, Autoskills +3%, Thunder element

Hecaton Bow [Bows]

Effect: ATK: 150-165 DEF: additional attacks in five areas attribute MaxHP +500 probability

Notes: Numerical +10 fixed ATK = Taitanbou

Hecaton Bow+ [Bows]

Effect: ATK: 170-185 DEF: additional attacks in five areas attribute MaxHP +1000 probability

Notes: ATK = Hecaton Bow +20

Hiereus [Bows]

Effect: ATK: 264-274-279 Magic Bow MATK +10% Evasion +10% Autoskills +8% Adds MATK +8% INT +10 Evasion +10% if AGI > 299

Hiereus II [Bows]

Effect: ATK: 301 Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299

Notes: ATK = Hiereus +?

Icicle Bow [Bows]

Effect: ATK: 130-140-145 DEF: 2 Water element MDEF +50

Icicle Bow II [Bows]

Effect: ATK: 140-155 DEF: 4 Water element MDEF +100 Magic R +5%

Notes: ATK = Icicle Bow +10 DEF = Icicle Bow +2

Icicle Bow III [Bows]

Effect: ATK: 170-185 DEF: 4 Magic R & Water R +5%, MDEF +200, Magic attack chance by attack, Water element

Notes: ATK = Icicle Bow II + 30

Illusion Bow [Bows]

Effect: ATK: 192-202-207 ATK +10% Skill delay -0.5 sec Absolute accuracy +5% Magic evasion +5%

Illusion Bow II [Bows]

Effect: ATK: 222-232 ATK +15% Skill delay -1 sec Absolute accuracy +5% Magic evasion +5%

Notes: ATK = Illusion Bow +30

Illusion Bow III [Bows]

Effect: ATK: 272-282 ATK +16% Skill delay -1.2 sec Absolute accuracy +8% Magic evasion +8% Melee +10% to dark

Notes: ATK = Illusion Bow II +50

Indigo Bow [Bows]

Effect: ATK: 180-186 Magic Bow. ASPD +10%, ATK-40%, Evasion -60%. Magic up by Lv. MATK +10% of INT>199.

Notes: From: Raid Ticket Lv.3

Indigo Bow II [Bows]

Effect: ATK: 198-224 Magic Bow. ASPD +10%, ATK-35%, Evasion -50%, MaxHP +5%. Magic up by Lv. MATK +15% of INT>199.

Notes: From: Strengthening of Indigo Bow

Inferno Bow [Bows]

Effect: ATK: 118-138 Fire element

Notes: Trade × ATK = flame bow numbers + 30-35 random

Inferno Bow (Strengthened 1) [Bows]

Effect: ATK: 148-168 during the Fire element attack, magic attack with probability

Notes: Trade × ATK = flame fire bow +30

Irogeos Bow [Bows]

Effect: ATK: 278-293 Special bow ATK +12% Melee Pierce +10% AGI +10 Absolute evasion +5% Hate rise -10% attacks, added in the probability attack

KazuYumi [Bows]

Effect: ATK: 30-40 ATK is slightly increased in the special bow VIT +1 Accuracy +5% Lv100 more

Notes: ATK + 60 at the Trade × Lv100 or more?

Koronerubou [Bows]

Effect: ATK: 270-285 Improved Critical CRT +10 Autoskills +6% DEX200 or more in a more Autoskills +8%

Notes: ATK = Captain bow +70

Le Feu [Bows]

Effect: ATK: 150-160-165 VIT +5 Item delay -1 sec poison effect +10%

Le Feu Kai II [Bows]

Effect: ATK: 260-280 VIT +10 items delay -1.2 sec when the poison effect +20% Melee through +5% defense, and has mastered the HP recovery Shieramu with probability poison invalid

Notes: ATK = Le Feu+ +100

Le Feu+ [Bows]

Effect: ATK: 160-180 VIT +5 Item delay -1 sec when the poison effect +15% defense, and has mastered the HP recovery Shieramu with probability poison invalid

Notes: ATK = Le Feu +10/+15

Lease Arrow [Bows]

Effect: ATK: 6 ATK is a little increase Christmas period in Lv, attack interval half-ASPD +10%

Notes: Trade ×

Leek (Bow) [Bows]

Effect: ATK: 125-135-140 black when barrette equipped, ASPD +20%

Leek II (Bow) [Bows]

Effect: ATK: 225-240 black when barrette equipment, when ASPD +40% Autoskills +6% attack, additional attack by consuming "green onion" in probability

Notes: ATK = numerical +100 fixed leek (bow)

Malicia Bow [Bows]

Effect: ATK: 160-175 Critical rate +20%, Skill delay -1 sec, Stats up for Sniper Lv > 199, Special Bow

Notes: Lv200 more sniper during the equipment, MP consumption -25%

Migratale [Bows]

Effect: DEX +6

Mirage Bow [Bows]

Effect: ATK: 200-215 Absolute & Magic evasion +5%, Fire element, Special Bow

Notes: hidden performance: attack at the time, the higher the attack power increase ※ 60 sec HP is reduced in probability

Moonlight [Bows]

Effect: ATK: 175-185 ATK +5% Accuracy +5% MP cost -25% Skill delay -1 sec ASPD-100% (hidden correction: MATK-25%)

Obliteration Bow [Bows]

Effect: ATK: 291-294 INT +7 AGI +13 CRT +7 Critical damage +21%

Notes: ATK = Assassin Bow +84/+86

Odium [Bows]

Effect: ATK: 140-150-155 Hate rise -30%

Odium II [Bows]

Effect: ATK: 146-170 Hate rise -40% Accuracy +5%

Notes: ATK = Odiumu numeric + 6-15?

Odium III [Bows]

Effect: ATK: 236-260 Hate rise -50% Accuracy +5% ASPD +10% Absolute & Magic evasion +10%

Notes: ATK = Odium II +90

Parring Bow [Bows]

Effect: ATK: 98-104 Critical rate +10, Evasion up by 50% of DEX.

Quest: Marauding Man-Made Monsters

Parring Bow [Bows]

Effect: ATK: 98-104 Critical rate +10, Evasion up by 50% of DEX.

Quest: Marauding Man-Made Monsters

Parring Bow [Bows]

Effect: ATK: 98-104 Critical rate +10, Evasion up by 50% of DEX.

Quest: Marauding Man-Made Monsters

Pierebou [Bows]

Effect: ATK: 257-272 magic bow Lv in MATK increase magic through +10%

Plandra Bow [Bows]

Effect: ATK: 275-290 Accuracy +30, Critical damage +15%, Small MP recovery chance, Melee +20% to Neutral, Blind +5%

Plywood Bow [Bows]

Effect: ATK: 38-48-53

Pumpkin Bow [Bows]

Effect: ATK: 34 DEF: 10 Melee pierce +2%, Magic R +3%, During Halloween, halves attack intervals.

Pumpkin Shooter [Bows]

Effect: DEX +1, Accuracy rate +10%, Hate rise -10%, ATK up based on Lv

Notes: Trade x

Quick fire [Bows]

Effect: ATK: 1-10 

Notes: ATK + 1 rise in each STR · DEX1 (after the status determined)

Radiance Bow [Bows]

Effect: ATK: 181-189 during the magic bow Dark Element to the physical +10% magic avoided increase attack in VIT, avoidance rate rise in the probability

Notes: AVD1 rise per evasion rise = AGI1

Raijin Bow [Bows]

Effect: ATK: 145-160 during lightning attack, magic attack with probability

Raijodo [Bows]

Effect: ATK: 215-230 ATK +20% The lower the critical rate -20 delay -1 sec AGI MP cost increase

Rapid Fire [Bows]

Effect: ATK: 68-78-83 critical rate +15 ASPD +50%

Recurve Bow [Bows]

Effect: ATK: 175-190 non-attribute to the physical +20% Critical damage +5% Accuracy +20

Rising Ray [Bows]

Effect: ATK: 214 DEF: 0 Thunder element, Skill delay -0.5 sec, Critical damage +4%, ATK +10, Wind magic +10%, Ailment R -50%

Ryuuru Bow [Bows]

Effect: ATK: 251-259 during the magic bow Dark Element to physical +15% magic avoided increase attack in VIT, avoidance rate rise in the probability (hidden correction: chanting defense +?)

Notes: ATK = Radiance Bow +70, evasion rise = AGI1 AVD1 rise per

Sauro Shooter [Bows]

Effect: ATK: 135-145-150 AGI +3 CRT +3 Skill delay -1 sec

Sauro shooter L2 [Bows]

Effect: ATK: 161-171 AGI +4 CRT +4 Skill delay -1 sec

Sauro shooter L3 [Bows]

Effect: ATK: 241-251 ATK +15% Critical damage +5% AGI +5 CRT +5 Skill delay -1.2 sec

Notes: Trade ×

Sauro Shooter L4 [Bows]

Effect: ATK: 274-280 ATK +17% Critical damage +5% Magic evasion +5% AGI +8 CRT +8 Skill delay -1.5 sec (hidden correction: MaxHP +12%?)

Notes: Trade ×

Sauro shooter L5 [Bows]

Effect: ATK: 297-302 ATK +19% Critical damage +5% Magic evasion +8% AGI +10 CRT +10 Skill delay -1.7 sec fire, water, wind, Earth elements to the physical +2%

Seele Bow [Bows]

Effect: ATK: 43-53-58 Attack up based on Lv, Magic attack chance by attack, Magic bow

Notes: ATK is increased about half of the level

Seele Bow II [Bows]

Effect: ATK: 73-88 ATK up based on Lv. magic Absolute accuracy +20%, Autoskills +3%, Magic attack chance by attack, Magic Bow

Notes: ATK = Seele Bow +20

Seele Bow+ [Bows]

Effect: ATK: 53-68 ATK up based on Lv. Magic attack chance by attack, Magic Bow

Notes: ATK = Seele Bow +10

Semeion [Bows]

Effect: ATK: 116-126-131 Critical damage +12% INT +3

Semion II [Bows]

Effect: ATK: 126-146 Critical damage +14% INT +3 MDEF +5%

Notes: ATK = Semeion numeric + 10-15 random

Semion III [Bows]

Effect: ATK: 241-261 during the Critical damage +16% INT +3 MDEF +5% CRT +10 attack, to provide additional damage to the enemy by consuming their MP in the probability

Notes: ATK = Semion II +115

Sepscorne [Bows]

Effect: ATK: 163-173-178 power increase and poison effect +20% AGI +5 MaxMP +100 additional attack yourself poison state with a probability 

Notes: Trade ×

Serata Bow [Bows]

Effect: ATK: 192-196 Dark Element, Critical damage +14%, ATK -6%, Delay -0.5 sec, ASPD-30%, Melee pierce +2%

Shigeto Bow [Bows]

Effect: ATK: 148-163 MATK +6% MDEF +40 Range +2

Notes: Trade × ATK = catalpa bow numeric +70 fixed

Shigeto Bow (Strengthened 1) [Bows]

Effect: ATK: 263 increase MATK +12% MDEF +60 Range +2 Melee +200 physical and magic penetrates the INT

Notes: Trade × ATK = Shigeto bow +100

Shigeto Bow (Strengthened 2) [Bows]

Shinyumi Briareos [Bows]

Effect: ATK: 272 DEF: 10 Earth element ATK +5% MaxHP +1500 additional attack on the Melee through 15% probability

Notes: ATK = Hecaton Bow +? DEF = Hecaton Bow +5?

Shutorai Bow [Bows]

Effect: ATK: 280 further during the Critical damage +8% defense if physical +25% Improved Critical DEX +10 CRT300 or more in non-attribute, magic counterattack with probability

Sich Vort [Bows]

Effect: ATK: 272-278 STR +10 ATK +14% Melee pierce +17% Critical rate -20%

Simoon [Bows]

Effect: ATK: 100-110-115 ASPD +40% Accuracy +15% Autoskills generation +2%

Sling shot [Bows]

Effect: ATK: 30

Notes: Trade ×

Slingshot [Bows]

Effect: ATK: 12-22-27

Sorciere Bow [Bows]

Effect: ATK: 150-165 magic bow Skill delay -0.5 sec MaxMP -12%

Sorciere Bow II [Bows]

Effect: ATK: 260-275 magic when the bow Skill delay -1 sec MaxMP -12% defense, to mitigate the damage by consuming MP

Steel Bow [Bows]

Effect: ATK: 110-125 Accuracy +15 CRT +5

Storm Bow Sturm [Bows]

Effect: ATK: 155-180 when the Wind element DEX +15 CRT +10 ASPD +30% attack, usually attack 1.25 times with a probability

Notes: ATK = Wing Bow Sturm +15

Surge [Bows]

Effect: ATK: 180-195 special bow Dark Element Critical damage +10% DEX +10 Melee R -10%

Symbios Bow [Bows]

Effect: ATK: 255-265-270 ATK +15% Autoskills +7% MP cost -20% Twice attack chance

Symbios Bow II [Bows]

Effect: ATK: 265-275 ATK +17% Autoskills +10% MP cost -25% Auto MP recovery +15% Twice attack chance

Notes: ATK = Symbios Bow +10

Titans Bow [Bows]

Effect: ATK: 140-150-155 DEF: 5 Earth element

Varota [Bows]

Effect: ATK: 281-285 Item delay -2 sec, Autoskill +10%, DEX & CRT +10, Additional attack chance, ASPD -10%, Melee pierce +10%

Violaceum [Bows]

Effect: ATK: 156-166-171 Accuracy +5% Skill delay -1 sec Hate rise -15%

Violafar [Bows]

Effect: ATK: 186-201 Accuracy +8%, Hate rise -25%, Skill delay -1.4 sec

Notes: ATK = Violakrile +20

Violakrile [Bows]

Effect: ATK: 166-181 Accuracy +6% Skill delay -1.2 sec Hate rise -20%

Notes: ATK = Violaceum +10

White Savior [Bows]

Effect: ATK: 265-280 Ailment R +15%, KO time -1 sec, Additional attack chance by attack, ATK +15%, Light element

Wing Bow [Bows]

Effect: ATK: 120-130-135 ASPD +10% Wind element

Wing Bow Sturm [Bows]

Effect: ATK: 140-165 Wind element DEX +10 CRT +5 ASPD +20% during the attack, usually attack 1.25 times in the probability (※ 25% of additional attacks given damage)

Notes: ATK = Flugel +20

Wooden Bow [Bows]

Effect: ATK: 26-36-41

Canes

Alens Lexicon [Canes]

Effect: ATK: 92 DEF: 2 (hidden correction: HP +200 MP +100 Heal recovery -20%)

Notes: Trade × Slot: 1

Ambition [Canes]

Effect: ATK: 210-220-225 MATK +10% Skill delay -1 sec (hidden performance: during defense, 10 sec in the probability, per second (Lv +45) × 11 times HP recovery)

Amulet [Canes]

Effect: ATK: 82-92-97 DEF: 3 ATK +5% MDEF +10%

Amulet+ [Canes]

Effect: ATK: 122-142 DEF: 3 ATK +7% MDEF +10% Autoskills +5%

Notes: ATK = Amulet +40/+45

Aprile Rod [Canes]

Effect: ATK: 282 DEF: 5 Small MP rec. chance, Hate rise -10%, A. evasion +6%, Water magic +12%, MATK +20%, AGI +10, Heal rec. +8%

Notes: ATK = Aprilis Rod +? DEF = Aprilis Rod +3

Aprilis Rod [Canes]

Effect: ATK: 257-267-272 DEF: 2 MATK +18% AGI +5 Absolute evasion +3% Water magic +10% Heal recovery +5% Small MP recovery chance

Archbishop Sceptor [Canes]

Effect: ATK: 210-225 DEF: 5 MATK +15%, Heal recovery +20%, MP cost -10%, Adds Heal recovery +10% for Bishop. (hidden correction: MDEF +10%)

Notes: ATK = Bishop Scepter +80

Ark Rod [Canes]

Effect: ATK: 34-44-49 Ark Rod

Armandel [Canes]

Effect: ATK: 170-176 Magic Pierce +6%, Casting Time -10%, Cast Defense +5%

Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Armandel Vol. 2 [Canes]

Effect: ATK: 250-257 Magic Pierce +15%, Casting Time -10%, Cast Defense +10%

Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable

Armandel Vol. 3 [Canes]

Effect: ATK: 260-267 DEX +3 Magic pierce +17% Cast time -13 sec, Cast Defense +13%

Notes: Trade ×, ATK = Armandel Vol. 2 +10

Artemis Rod [Canes]

Effect: ATK: 143-163 DEF: 1 INT +3 DEX +4 MATK +8% consumption MP +20%

Astel rod [Canes]

Effect: ATK: 87 Auto MP recovery +40 pet status strengthening pre-installed version, benefits weapon

Notes: Slot: 1

Auroras Rod [Canes]

Effect: ATK: 247 ATK · MATK +14% Cast time -20% whole status +5 during the defense, MATK increase in the probability

Notes: Trade × Slot: 1

Barotas [Canes]

Effect: ATK: 255-270 Small Magic pierce up by Lv if Lv > 299. HP regen chance by defense, MATK +20%, Skill delay -1 sec (hidden performance: during defense, probability of HP recovery for 10 sec, Heal = (Lv +45) × 11 times)

Notes: ATK = Ambition +45

Barrier Dagger [Canes]

Effect: ATK: 120-135 DEF: 2 MDEF +15% MaxHP +500

Notes: ATK = Magic dagger -18

Battle Mace [Canes]

Effect: ATK: 150-165 DEF: 1 increase Melee is about twice the INT MaxHP +500 VIT +3

Berumu Mace [Canes]

Effect: ATK: 250-260 DEF: 3 Melee is four times higher increase MaxHP +1500 VIT +6 attack of INT, evasion rate rise in the probability

Bishop Scepter [Canes]

Effect: ATK: 130-145 DEF: 5 MATK +5%, Heal recovery +10%, MP ocst -10% (hidden correction: MDEF +10%)

Notes: ATK = Priest Staff +10

Black Mages Staff [Canes]

Effect: ATK: 250-260-265 MATK +14%, Magic pierce +5%, The effects depend on stats (? VITorDEX256 cast defense +10%?)

Black Mages Staff (Strengthened 1) [Canes]

Effect: ATK: 281-284 MATK +18%, Magic pierce +15%, Magic power +300

Notes: ATK = Black Mages Staff +30

Blizzard Rod [Canes]

Effect: ATK: 168-183 Water magic +15% Water R +10% INT +2

Blue Moon [Canes]

Effect: ATK: 217-225 MATK +30%, MP cost +1000%, MP cost down based on Lv. (hidden correction: ASPD-100%)

Notes: MP consumption reduction = approximately 100-Lv × 0.15 = MP consumption%?

Book of Thunder [Canes]

Effect: ATK: 249-264 MATK +10%, Absolute evasion +5%, Cagic counter chance by defense, Paralyze +2%, Thunder element

Butterfly Fan [Canes]

Effect: ATK: 164-174-179 MATK +6% VIT +4, Hate rise -10%

Butterfly Fan II [Canes]

Effect: ATK: 174-189 MATK +6% VIT +5, Hate rise -13%, Fire & Water & Wind & Earth magic +2%

Notes: ATK = Butterfly Fan +10

Butterfly Fan III [Canes]

Effect: ATK: 262 MATK +12% VIT +12 Cast time -10% Hate r,ise -23% fire, water, wind, earth magic +4%

Notes: ATK = Butterfly Fan II +

Caduceus [Canes]

Effect: ATK: 175-185-190 DEF: 3 MATK +8%, Cast Time -20%, MP cost +5%, HP absorb chance

Caduceus II [Canes]

Effect: ATK: 185-200 DEF: 4 MATK +9%, Cast time -30%, MP cost +3%, HP absorb chance

Notes: ATK = Caduceus +10

Caduceus III [Canes]

Effect: ATK: 285 DEF: 4 MATK +18%, Cast time -30%, Melee R +3%, HP absorb chance

Notes: ATK = Caduceus II +?

Caterina [Canes]

Effect: ATK: 220-235 INT +15 MATK +20%, Light element, Small Light magic up by Lv (hidden correction: Range +1?)

Notes: ATK = Empress Rod +80 Lv300, light magic power + 12%

Charm [Canes]

Effect: ATK: 173-188 DEF: 4 Melee R +5%, Autoskill +5%, Magic attack chance

Charm II [Canes]

Effect: ATK: 240-255 DEF: 4 Melee R +5% Autoskills +7% chant defense +5% probability magic attack

Court heaven bishops staff [Canes]

Effect: ATK: 241-242 DEF: 6 fire-Light magic 10% MATK +15% from July to August, further fire-Light magic +7% MATK +5% Cast time -15%

Crescent Moon (seal release version) [Canes]

Effect: ATK: 85-100 (hidden correction: MATK +2% SSPD +8%)

Notes: Trade ×

Crescent Moon (Strengthened 1) [Canes]

Effect: ATK: 85-95-100

Notes: Trade ×

Crescent Moon (Strengthened 2) [Canes]

Effect: ATK: 185-200 (hidden correction: MATK +10% SSPD +16%)

Notes: Trade × ATK = Crescent Moon (seal release version) +100

Curse Staff [Canes]

Effect: ATK 141 Melee & Magic R -60%, Reflect +20%, MaxHP +10%, MaxMP -10%, MATK +3%, Magic counter chance by defense

Dagger of Reflection [Canes]

Effect: ATK: 245 DEF: 5 MATK +7% MDEF +25% MaxHP +800 Reflect +12% Autoskills +7% Rate cut +10%

Notes: ATK = Magic Dagger +110? DEF = Magic Dagger +3?

Dark Book [Canes]

Effect: ATK: 120-130-135 DEF: 5 DEX +5 Dark Magic +20%, Dark element

Notes: hidden correction: heal system recovery amount -50%

Dark Book Vol. 2 [Canes]

Effect: ATK: 155-170 DEF: 5 MATK +8%, DEX +10, Dark magic +20%, Dark element

Notes: ATK = Dark Book +35 (hidden correction: heal system recovery amount -30%)

Dark Book Vol. 3 [Canes]

Effect: ATK: 250-265 DEF: 5 MATK +9%, INT +5, DEX +10, Dark magic +20%, Dark element

Notes: ATK = Dark Book Vol. 2 +95 (hidden correction: heal system recovery amount -30%)

Dark Book Vol. 4 [Canes]

Effect: ATK: 305 DEF: 5 MATK +10%, INT +5 DEX +15, Dark magic +25%, Dark element

Notes: ATK = Dark Book Vol. 3 +40?

Dark Dragon Staff [Canes]

Effect: ATK: 230-245 Dark magic +17% Dark R +12% DEX +4 Cast time -5%

Dark Rod [Canes]

Effect: ATK: 168-183 Dark magic +15% Dark R +10% DEX +2

Dielita [Canes]

Effect: ATK: 159-169-174 DEF: 2 MATK +6% DEX +10, Magic attack chance by attack

Dielita II [Canes]

Effect: ATK: 164-179 DEF: 2 MATK +at the time 7% DEX +10 attack, magic attack ASPD +10% with a probability

Notes: ATK = Dielita +5

Dielita III [Canes]

Effect: ATK: 204-219 DEF: 2 MATK +9% DEX +10 Magic attack chanceby attack, ASPD +20%

Notes: ATK = Dielita II +40

Dinat Rod [Canes]

Effect: ATK: 196-206-211 MATK +11% MP cost -11% Range cut +11% VIT even a little MATK increase (hidden correction: VIT +2) (hidden performance: defense at the time, MP recovery in probability)

DoShinkane [Canes]

Effect: ATK: 279-280 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack on defense

Dragon horn [Canes]

Effect: ATK: 200-210 MATK +20% MaxMP -100% MP cost +100% Cast time +50% Skill delay -1 sec (hidden performance: attack at the time, 50% of the added attack ※ given damage with probability)

Earth Dragon Staff [Canes]

Effect: ATK: 230-245 Earth magic +17% Earth R +12% VIT +4 Cast time -5%

Empress Rod [Canes]

Effect: ATK: 140-155 INT +5 MATK +8%, Light element (hidden correction: Range +1?)

Notes: ATK = Queen Rod +20

Enhance rod [Canes]

Effect: ATK: 181-196 MATK +10% MaxMP -25%, All magic +5% for High Wizard Lv > 199

Esprimere [Canes]

Effect: Magic +50

Esprimere II [Canes]

Effect: Magic +100, INT +3, Skill delay -0.5 sec, Neutral magic +5%

Notes: Mermaid Event

Esprimere III [Canes]

Effect: MATK +10% if Lv > 199, Magic +150, INT +6, Skill delay -1 sec, Neutral magic +10%

Notes: Mermaid Event

Fast Rod [Canes]

Effect: ATK: 45 INT +1 Cast time -20%

Notes: Trade ×

Feathered Rod [Canes]

Effect: ATK: 22-32-37 Feathered Rod

Fire Dragon Staff [Canes]

Effect: ATK: 230-245 Fire magic +17% Fire R +12% STR +4 Cast time -5%

Flame Rod [Canes]

Effect: ATK: 168-183 Fire magic +15%, STR +2, Fire R +10%

Flower Staff [Canes]

Effect: ATK: 242-257 STR +7, CRT +7, ATK +16% Critical rate up chance by attack, Critical rate +30%

Forbidden Book Vol. 1 [Canes]

Effect: ATK: 109 DEF: 3 MATK +2%, Cast defense +10%, Heal recovery -30%, MP Cost +10% Hidden: 2 DEX = 1 MATK

Notes: From: Raid Ticket Lv.1

Forbidden Book Vol. 2 [Canes]

Effect: ATK: 138 DEF: 4 MATK +4%, Cast defense +20%, Heal recovery -30%, MP Cost +10%

Notes: From: Raid Ticket Lv.2

Forbidden Book Vol. 3 [Canes]

Effect: ATK: 165-171 DEF: 5 MATK +6%, Cast defense +30%, Heal recovery -30%, MP Cost +10% Hidden: 2 DEX = 1 MATK

Notes: From: Raid Ticket Lv.3

Forbidden Book Vol. 4 [Canes]

Effect: ATK: 207-213 DEF: 6 MATK +9%, Cast defense +30%, Heal recovery -30%, Spellburst rate +5% Hidden: 2 DEX = 1 MATK?

Notes: From: Strengthening of Forbidden Book Vol. 3

Freesia Rod [Canes]

Effect: ATK 245 MATK +15%, Autoskill +5%, MaxHP +10%, Water magic +14%, Fire magic -14%, Magic Counter Chance

Freesia Rod II [Canes]

Effect: ATK: 265-270 MATK +16%, Autoskill +7%, MaxHP +12%, Water magic +15%, Fire magic -15%, Magic counter chance

Notes: Upgrade Freesia Rod by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal

Gato Negro [Canes]

Effect: ATK: 242-257 If magic through +10% Skill delay -1 sec AGI is greater than or equal to 256, Spellburst +3

General Wand [Canes]

Effect: ATK: 190-200-205 Fire & Water & Wind & Earth magic +10% ATK -25% Cast time -20% (hidden correction: Range +?) (Hidden performance: the time of the attack hit, magic attack with probability ※ ATK dependent)

General Wand II [Canes]

Effect: ATK: 230-245 Fire & Water & Wind & Earth +12%, ATK -25%, Cast time -22% (hidden correction: Range +?) (Hidden performance: the time of the attack hit, magic attack with probability ※ ATK dependent)

Notes: ATK = General Wand + 40

General Wand III [Canes]

Effect: ATK: 285 Fire & Water & Wind & Earth magic +14% ATK -25% Cast time -24% Skill delay -0.5 sec

Notes: ATK = General Wand II +?

Grimoire [Canes]

Effect: ATK: 200-206 Cast time becomes shorter as DEX higher Skill delay +5 sec

Harpoon [Canes]

Effect: ATK: 182-189 DEF: 2 Accuracy +20, Critical rate +20, Water element

Notes: Trade ×

Quest: Spargas Mail Run

Heal Branch [Canes]

Effect: ATK: 100-115 Heal recovery +25% Skill delay 0.5 sec (hidden correction: All magic -50%) 

Heal Staff [Canes]

Effect: ATK: 120-135 Heal recovery +30%, Skill delay -1 sec (hidden correction: All magic -50%)

Ice Book [Canes]

Effect: ATK: 130-140-145 DEF: 4 INT +1 MaxHP +12%, Water element (hidden correction: water magic +5%?)

Ice Book Vol. 2 [Canes]

Effect: ATK: 145-160 DEF: 4 INT +2 MaxHP +12%, Skill delay -0.5 sec, Water element (hidden correction: water magic +5%?)

Notes: ATK = Ice Book +15

Ice Book Vol. 3 [Canes]

Effect: ATK: 225-240 DEF: 4 INT +4, MaxHP +12%, Skill delay -1 sec, Damage cut using MP by defense, Ice element

Notes: ATK = Ice Book Vol. 2 +80 (hidden correction: water magic +5%?)

Ice Book Vol. 4 [Canes]

Effect: ATK: 300 DEF: 4 MATK +10%, INT +6 MaxHP +12%, Skill delay -1.2 sec, Damage cut using MP by defense, Ice element

Notes: ATK = Book of Ice Vol. 3 +40?

Invariance [Canes]

Effect: ATK: 205-220 MATK +10%, Cast time -15%, Small MP cost down based on Lv, Magic Rod (MP cost is decreased 1% for every Lv20?) 

Jokes Skull [Canes]

Effect: ATK: 81-84 MATK +4% INT +4 Cast time +20% Dark R +4%

Kerykeion [Canes]

Effect: ATK: 180-190-195 MATK +9%, MP cost -10%, Melee R +5%, Heal recovery +3%, Item delay -0.5 sec (hidden correction: Range +?)

Kerykeion II [Canes]

Effect: ATK: 190-200 MATK +11% MP cost -10% Melee R +7% Heal recovery +5% Item delay 0.5 sec (hidden correction: Range +?)

Notes: ATK = Kerykeion +10

Kerykeion III [Canes]

Effect: ATK: 286-299 MATK +16% MP cost -15% Melee R +8% Heal recovery +10% Item delay -0.5 sec

Notes: ATK = Kerykeion II +94?

Laney Rod [Canes]

Effect: ATK: 250-265 MATK +12%, Light & Dark magic +5%, Magic pierce +7%

Leek (Staff) [Canes]

Effect: ATK: 120-130-135 Cast time -15% with Black Barrette

Leek II (Staff) [Canes]

Effect: ATK: 230-245 Cast time -30%, Autoskills +6%, Additional attack chance using Leek by attack with Black Barret

Notes: ATK = +110 Leek (Staff)

Lespolt Rod [Canes]

Effect: ATK: 274 MATK +15% INT +5 Skill delay +1 sec Light & Dark magic +6% Hate rise -28%, MATK up by defense

Notes: ATK = Resty Rod +60?

Light Dragon Staff [Canes]

Effect: ATK: 230-245 Light magic +17% Light R +12% CRT +4 Cast time -5%

Light Rod [Canes]

Effect: ATK: 168-183 Light magic +15%, CRT +2, Light R +10%

Lotus leaf [Canes]

Effect: ATK: 30 INT +2 MATK +5% 

Notes: Trade × Slot: 1

Luna Rod [Canes]

Effect: ATK: 143-165 DEF: 1 INT +2 DEX +3 MATK +7% consumption MP +25%

Mace [Canes]

Effect: ATK: 50-65 DEF: 5 ATK +80 heal recovery +7%

Machtrario [Canes]

Effect: ATK: 224-234-239 MATK +13%, Absolute evasion +3%, Heal recovery +3%, Hate rise -15%, Magic up by Lv.

Machtrario II [Canes]

Effect: ATK: 259-274 MATK +14%, Absolute evasion +5%, Heal recovery +6%, Hate rise -20%, Magic up by Lv

Notes: ATK = Machtrario +35

Mage Staff [Canes]

Effect: ATK: 62-72-77 Mage Staff

Magia Knife [Canes]

Effect: ATK: 200-210-215 DEF: 5 No damage to Water, Makes you cast magic easier, Magic Rod

Notes: (※ Cast time -20% MP cost -10%)

Magia Knife II [Canes]

Effect: ATK: 254-266 DEF: Magic Rod, MATK +5%, No damage to Water, Makes easier to cast spells.

Notes: ATK = Magia Knife +?

Magic Dagger [Canes]

Effect: ATK: 138-148-153 MaxMP +8%

Megistus Rod [Canes]

Effect: ATK: 205-220 MaxHP +1000, Cast defense +25%, MATK & Cast time up by Lv.

Notes: MATK increase = about basic MATK × {Lv ÷ 10}%? ※ equipment correction MATK + 200, MATK + 73% equipment, total MATK + 19% about SSPD decrease in LV295 = 1- (Lv ÷ 10) + DEX × 5 / 6 × {1- (Lv ÷ 100)}?

Mirror of Ma祓 [Canes]

Effect: ATK: 202-203 DEF: 3 MATK +10% DEX +15 Fire R -20%

Notes: [Magic wand]

Mortal Dagger [Canes]

Effect: ATK: 271-285 DEF: 6 MATK +14%, Magic R +4%, Cast time -15%, Cast defense +10%, Skill delay -0.5 sec, Magic counter counter chance by defense

Notes: (hidden performance: during the defense, MP40% recovery? when magic counterattack, MP20% recovery with a probability?)

Neve Rod [Canes]

Effect: ATK: 196-207 Item delay +1 sec, MATK up based on Lv, Water element, Magic Rod (Lv × 1.5?)

Nightmare cane [Canes]

Paraxenos [Canes]

Effect: ATK: 190-205 MATK +7%, Cast time -10%, Wind magic +5%

Petal Scream [Canes]

Effect: ATK: 252-267 STR +8 during CRT +8 ATK +20% critical rate of +30% Range +2 MATK +10% ASPD +30% attack, critical rate rise in the probability

Philosophers Cane [Canes]

Effect: ATK: 156 MP cost -5% Cast time +5% MaxMP +5%

Phoenix Staff [Canes]

Effect: ATK: 170-180-185 MATK +7% DEX +7 MDEF +7%, Heal recovery +3%, Recovers small MP when defeated. (about 25% recovery of the maximum MP)

Phoenix Staff II [Canes]

Effect: ATK: 180-195 MATK +9%, DEX +9, MDEF +9%, Heal recovery +5%, Recovers small MP when defeated.

Notes: ATK = Phoenix Staff +10

Phoenix Staff III [Canes]

Effect: ATK: 284 MATK +15%, MDEF +11%, Heal recovery +10%, DEX +15 Recovers small MP when defeated, MP Cost -15%

Notes: ATK = Phoenix Staff II +?

Priest Staff [Canes]

Effect: ATK: 120-130-135 DEF: 5 Heal Recovery +10%, MP cost -10% (hidden correction: MDEF +10%)

Princely Rod [Canes]

Effect: ATK: 100-110-115 Light Element, INT +4

Pumpkin Rod [Canes]

Effect: ATK: 25-28 INT +1, MATK +3%, MaxMP +20%, ATK up based on Lv

Quake Rod [Canes]

Effect: ATK: 168-183 Earth R +10%, VIT +2, Earth magic +15%

Queen Rod [Canes]

Effect: ATK: 120-135 INT +5, MATK +4%, Light element

Notes: ATK = Prince Rod +20

Raziel Code [Canes]

Effect: ATK: 185-195-200 MATK +10%, Cast defense +10%, Small MATK up by AGI

Notes: +0.25 MATK per AGI

Raziel Code II [Canes]

Effect: ATK: 245-260 MATK +15%, Cast defense +12%, Small MATK up by AGI

Notes: ATK = Raziel Code +60, MATK increase = +0.25 MATK per AGI

Raziel Code III [Canes]

Effect: ATK: 300 MATK +20% Cast defense +14%, Magic pierce +5%, Small MATK up by AGI

Notes: ATK = Razial Code II +?

Resolve Rod [Canes]

Effect: ATK: 205-220 MATK +10%, Skill delay -0.7 sec, Heal recovery +5%

Notes: ATK = Solve Rod +40 fixed

Resolve Rod+ [Canes]

Effect: ATK: 269 MATK +16%, Skill delay -1 sec, Heal recovery +15%, Heal received +7%, Dark R +5%

Resty Rod [Canes]

Effect: ATK: 178-188-193 MATK +10%, Skill delay +0.5 sec, MATK up chance by defense, Hate rise -20%

Resty Rod (Strengthened 1) [Canes]

Effect: ATK: 213-228 MATK +10% light and the dark magic +3% Skill delay +0.5 sec when Hate rise -20% defense, MATK increase in the probability

Notes: ATK = Resty Rod +35

Ritual Book [Canes]

Effect: ATK: 150-160-165 MATK +5%, Small MP recovery by attack

Ritual Book Vol. 2 [Canes]

Effect: ATK: 165-180 Small MP recovery by attack, ASPD up by INT, MATK +7%

Notes: ATK = Ritual Book +15

Ritual Book Vol. 3 [Canes]

Effect: ATK: 283 MATK +18%, INT +10, Magic pierce +18%, Small MP recovery chance, Small ASPD up by INT

Notes: ATK = Ritual Book Vol. 2 +103

Sauro Stick [Canes]

Effect: ATK: 125-135-140 DEF: 3 INT +3 DEX +3 MATK +6%, Cast time -10%

Sauro Stick L2 [Canes]

Effect: ATK: 150-160 DEF: 3 INT +4 DEX +4 MATK +7%, Cast time -10%

Sauro Stick L3 [Canes]

Effect: ATK: 238-245 DEF: 3 MATK +13% magic through +7% INT +5 DEX +5 Cast Time -12%

Notes: Trade ×

Sauro Stick L4 [Canes]

Effect: ATK: 267-273 DEF: 3 MATK +18% magic through +10% Cast time -17% INT +8 DEX +8 MP cost -10% 

Notes: Trade ×

Sauro Stick L5 [Canes]

Effect: ATK: 296-298 DEF: 3 MATK +20% magic through +12% Cast time -19% INT +10 DEX +10 MP cost -12% all magic +2%

Snowman Rod [Canes]

Effect: ATK: 1-4 All magic +3% INT +5 Christmas period, weapons ATK half of Lv

Notes: Trade ×

Solve Rod [Canes]

Effect: ATK: 155-165-170 MATK +5%, Skill delay -0.5 sec, Heal recovery +3%

Solve Rod+ [Canes]

Effect: ATK: 165-180 MATK +7%, Skill delay -0.5 sec, Heal recovery +4%

Notes: ATK = Solve Rod +10

Sonic Hand [Canes]

Effect: ATK: 1-11-16 magic wand Absolute evasion +10% probability at an additional attack (hidden correction: ASPD × 2.4) 

Notes: Recoil damage for each attack (28% of given damage). Additional attack 100% activated at the time of the attack hit. Additional attack damage = current MP- enemy DEF + (self Lv- enemy Lv), physical damage treatment. 28% consumption of MaxMP when adding attack triggered. If the MP is not enough, not out damage MP minute (additional damage 1).

Spell book [Canes]

Effect: ATK: 79-89-94 INT +3 DEX +5

Notes: Trade ×

Spell Book Vol. 2 [Canes]

Effect: ATK: 109-154 INT +7 DEX +5 Neutral magic +10%

Notes: ATK = Spell Book +30/+60

Spell Book Vol. 3 [Canes]

Effect: ATK: 139-184 MATK +3% INT +10 DEX +5 Neutral magic +10% Cast time -25%

Notes: ATK = Spell Book Vol. 2 +30

Spell Book Vol. 4 [Canes]

Effect: ATK: 270 MATK +10% INT +12 DEX +8 Neutral magic +20% Cast time -25%

Notes: ATK = Spell Book Vol. 3 +87?

Starlight Rod [Canes]

Effect: ATK: 1 Star power may cause miracles. Invalid outside Xmas period.

Storm Rod [Canes]

Effect: ATK: 234-259 MATK +80 DEX +10, Cast time -15%, MATK up based on CRT, Thunder element

Notes: ATK = Sylph Rod +100, MATK increase = CRT × 0.32

Stroz Rod [Canes]

Effect: ATK: 240-250-255 Fire & Water & Wind & Earth magic +2% MP heal chance by defense, MATK +12%, MP cost +10%, Magic pierce +2%

Stroz Rod II [Canes]

Effect: ATK: 255-258 Fire & Water & Wind & Water +4%, MATK +14%, M. pierce +3%, MP cost +10%, MP recovery chance by defense

Notes: ATK = Stroz Rod +15

Sword Amulet [Canes]

Effect: ATK: 147-167 ATK +7% MDEF +15% Autoskills +5% MATK +3%

Notes: ATK = Amulet +25

Sword Amulet (Strengthened) [Canes]

Effect: ATK: 274 DEF: 10 ATK +9% MDEF + 22% Autoskills +7% MATK +8% Absolute accuracy +5%

Notes: ATK = Sword Amulet + ? DEF = Sword Amulet +10?

Sylph Rod [Canes]

Effect: ATK: 134-159 Wind element MATK +80 DEX +5 Cast Time -10%

Notes: ATK = Wing Rod +10/+20

Tellas Rod [Canes]

Effect: ATK: 264-274-279 Magic pierce -10% Skill delay -1 sec, MATK +14% All magic +12% MP cost cut by Lv. MP heal in low HP

Notes: MP recovery = 10

Tellas Rod II [Canes]

Effect: ATK: 302 Magic pierce -10% Skill delay -1 sec, MATK +16% All magic +14%, MP cost cut by Lv, MP heal at low HP

Notes: ATK = Tellas Rod +23?

Throat knife [Canes]

Effect: ATK: 275-276 DEF: 10 MATK +20%, Cast defense +15%, Hate rise -10% Autoskills +10%, Magic evasion +5%, Magic counterattack on defense

Notes: hidden performance: MP recovery in the defense during the probability , defense when damage reduction

Thunder Rod [Canes]

Effect: ATK: 168-183 Wind magic +15% Wind R +10% AGI +2

Tokoyonomihitaki [Canes]

Effect: ATK: 263-264 DEF: 10 Fire magic +20% MATK +14% Cast time +5% Magic through +5% Melee & Magic R +5%

Torrent [Canes]

Effect: ATK: 118-135 ATK +20 INT +1 Water element physical +20%

Notes: ATK = Trident +18/+20

Trident [Canes]

Effect: ATK: 100-110-115 ATK +10 +20% physical damage to Water element

Trishula [Canes]

Effect: ATK: 276 DEF: 3 ATK +9% ATK +30 INT +9 STR +6 in Water element physical +27%

Notes: ATK = Toriaina +?

True rod [Canes]

Effect: ATK: 70 HIT +20 Cast time -10%

Notes: Trade ×

Uber Rod [Canes]

Effect: ATK: 240-249 Dark element, Cast time -20%, Small Dark magic up by DEX if Lv > 299, MATK up chance by defense

Notes: Darkness magic power + 15% in the DEX400? MATK increase = 10 seconds, basic MATK × 1.6? ※ classification "attack power" display

Universe [Canes]

Effect: ATK: 268-273 DEF: 5 MATK +11% Hate rise +10% Spellburst +4% Cast defense +10% Melee & Magic R +5%

Vajra [Canes]

Effect: ATK: 60-70-75 DEF: 5

Notes: Trade ×

Vajra II [Canes]

Effect: ATK: 130-145 DEF: 6

Notes: Trade ×, ATK = Vajra +70?

Valida Rod [Canes]

Effect: ATK: 236-251 MP cost -13%, Range cut +13%, MATK +11% Small MATK up by VIT

Notes: ATK = Dinat Rod +40 (hidden correction: VIT + 2) (hidden performance: defense at the time, MP recovery in probability)

Water Dragon Staff [Canes]

Effect: ATK: 230-245 Water magic +17% Water R +12% INT +4 Cast time -5%

Wind Dragon Staff [Canes]

Effect: ATK: 230-245 Wind magic +17% Wind R +12% AGI +4 Cast time -5%

Wing Rod [Canes]

Effect: ATK: 124-134-139 Cast time -10% style attribute

Witch Knife [Canes]

Effect: ATK: 157-167 No damage to Dark, Additional attack chance by attack, Magic Rod

Notes: 2.5 per ATK rise = INT1, and per STR1 1 additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF} × attribute coefficient +1

Wizard Rod [Canes]

Effect: ATK: 168-178 Fire & Water & Wind & Earth magic +5% MATK +4% Autoskill +2% MDEF +5%

Wooden Cane [Canes]

Effect: ATK: 10-20-25 A cane laden with magical force

Claws

Al risk low [Claws]

Effect: ATK: 234 during the physical and magic through +10% Critical damage +10% whole status +5 attack, additional attack with probability

Notes: Trade × Slot: 1 additional attack = twice attack + enemy DEF?

Alacran [Claws]

Effect: ATK: 173-183-188 Absolute evasion +5%, Magic R -20%, Additional attack chance by attack, Water element (hidden correction: Range +1) (hidden performance: attack time, MP recovery in probability)

Notes: Add attack = self-LV + 1 + (given damage ÷ 100)

Alacran II [Claws]

Effect: ATK: 198-213 Water attribute Evasion +10% Absolute evasion +6% Magic R -20% attack, additional attack with probability (hidden correction: Range +1) (hidden performance: attack time, MP recovery in probability)

Notes: ATK = Alacran +25, additional attack = self-LV + 1 + (given damage ÷ 100)

Alacran III [Claws]

Effect: ATK: 273 Water attribute Evasion +15% Absolute evasion +8% Magic R -20% attack, additional attack with probability

Notes: ATK = Alacran II +60?

Amber Sail [Claws]

Effect: ATK: 135-137 ASPD is reduced to minimum. Critical damage +6%, Evasion +20%. When attacking, chance of magic attack.

Notes: From: Raid Ticket Lv.1

Amber Sail II [Claws]

Effect: ATK: 135-137 ASPD is reduced to minimum. Critical damage +9%, Evasion +30%. When attacking, chance of magic attack.

Notes: From: Raid Ticket Lv.2

Amber Sail III [Claws]

Effect: ATK: 172-177 ASPD is reduced to minimum. Critical damage +6%, Evasion +20%. When attacking, chance of magic attack.

Notes: From: Raid Ticket Lv.3

Amber Sail IV [Claws]

Notes: From: Strengthening of Amber Sail III

Asuranirrti [Claws]

Effect: ATK 172-176 Critical rate +20%, Magic R -10%, When you attack...

Averse [Claws]

Effect: ATK 20 Magic R -10%, Evasion +10%

Averse III [Claws]

Effect: Additional attack chance by attack, Magic R -10%, Evasion +20%, ATK +10%, AGI +6, Ice element

Notes: Mermaid Quest

Azure Claw [Claws]

Effect: ATK: 205-220 Absolute evasion +3%, Magic R -20%, Adds Autoskill +4% if Lv > 249, Water element

Battle Claw [Claws]

Effect: ATK: 160-175 Evasion +10%, Accuracy rate +20% Melee up by CRT & Lv

Notes: ATK = Claw+ +20

Benesickle [Claws]

Effect: ATK: 172-187 MaxMP +10%, Critical rate +20%, CRT up by 2% of Lv. Magic R -5%

Notes: ATK = Sickle+ +20

Biruhoku [Claws]

Effect: ATK: 272-278 Magic R -20% non-attribute to physical +25% ATK +If 12% Melee through +15% paralysis occurs +2% STR 256 or more paralysis sustained +3 sec

Blatt Arm [Claws]

Effect: ATK: 162-172-177 DEF: 2 Magic R -20%, Hate rise -10%, Adds Hate rise -20% if VIT < 126, Earth element

Notes: (hidden correction:? Range +1) (hidden performance : When you have defeated the enemy, MP recovery ※ given 1/100 of damage)

Blatt Arm II [Claws]

Effect: ATK: 202-212 DEF: 2 Hate rise -15%, Magic R -20%, Adds Hate rise -25% if VIT < 128. Earth element

Notes: ATK = Bratt Alm +40 (hidden correction: range +1?) (Hidden performance: enemy When defeated, 1/100 of MP recovery ※ given damage)

Blatt Arm III [Claws]

Brigand Knife [Claws]

Effect: ATK: 181-191-196 Auto MP recovery +25%, Magic R -15%, Critical damage up based on INT, Melee +100, Heal recovery +10%

Notes: Critical damage + 10% critical damage increase = INT256, in INT400 + about 16% (INT + 1 increase for each)

Carnyx [Claws]

Effect: ATK: 150-160-165 DEF: 4 MaxHP +12% Evasion +2%, Additional attack chance by attack, Magic R -20%

Cat Paws [Claws]

Effect: ATK: 225-240 Magic R -20%, Heal recovery +5%, Normal attack x1.5 chance by attack, ATK +8%

Ceduro [Claws]

Effect: ATK: 247-257-262 Magic R -10% DEX +5, Autoskill +10% Critical up, Ailment R +10% ATK up based on Lv. Poison +20%

Notes: ATK increase = Lv × 0.75

Ceduro II [Claws]

Effect: ATK: increase in response to the 292 Magic R -10% DEX +8 Autoskills +12% poison effect +25% Improved Critical abnormal resistance +10% ATK is Lv

Notes: ATK = Ceduro +30?

Claw [Claws]

Effect: ATK: 130-140-145 Evasion +5%, Accuracy +10%

Claw+ [Claws]

Effect: ATK: 140-155 Evasion +7%, Accuracy +14% increase Melee is about CRT

Notes: ATK = Claw +10

Curse Nail [Claws]

Effect: ATK: 172-182-187 MaxHP -15%, Evasion +10%, Magic R -10%, Dark element

Notes: hidden performance: attack at the time, magic attack with probability

Dragon's Claw [Claws]

Effect: ATK: 170-185 Darkness element MaxHP +10% Evasion +5% Magic R -15% probability in the HP recovery (※ given about 10-30% recovery of damage)

Dragon's Claw II [Claws]

Effect: ATK: 260-275 MaxHP +20%, Evasion +10%, Magic R -15%, HP recovery chance, Dark element, Autoskill +5% Critical damage +10%

Notes: ATK = Dragons Claw +90

Dragvelio [Claws]

Effect: ATK: 200-210-215 Heal recovery +15%, Magic R -15%, Melee up by AGI, MaxHP +15%, Wind element

Dragvelio II [Claws]

Effect: ATK: 220-235 MaxHP +15% MATK +5%, Magic R -15%, Heal recovery +15%, Melee up by AGI, Wind element

Notes: ATK = Dragvelio +20

Dragvelio III [Claws]

Effect: ATK: 275 DEF: 9 MaxHP +20% MATK +10% Heal recovery +20% Magic R -15% Attack in AGI, Wind element, probability magic attack

Notes: ATK = Dragvelio II +? DEF = Dragvelio II +9?

Duel Nix [Claws]

Effect: ATK: 150-165 DEF: 4 MaxHP +when 12% Evasion +4% Magic R -10% attack, when equipped with an additional attack certain additional probability ...

Notes: During the Duel Shield equipment, additional damage increase

Earth Geiser [Claws]

Effect: ATK: 155-170 Small INT up by ATK, Magic R -10%, Magic attack chance by attack, Earth element (hidden correction: ASPD-10% ATK increase value = INT ÷ 2)

Eclaire [Claws]

Effect: ATK: 165-175-180 Heal reward up, Magic R -20%, Normal attack x1.5 chance by attack, Light element (※ 50% of additional attacks given damage)

Notes: Heal received increased = Lv × 2

Eclaire II [Claws]

Effect: ATK: 180-195 Light element during heal received increased Magic R -20% attack, 1.5 times the normal attack probability (※ given 50 percent of the additional attack damage) Range cut +10%

Notes: ATK = Eclaire +15

Eclaire III [Claws]

Effect: ATK: 273 when the Light element Heal Reward increased absolute evasion +8% MaxHP +5% Magic R -15% Range cut +15% attack, 1.5 times the normal attack with a probability

Notes: ATK = Eclaire II +78?

Empedracle [Claws]

Effect: ATK: 166-173 DEF: 3 ATK up by defense when HP is low, ATK +6%, Critical Rate +10, and Magic R -20%. Hidden: When defending, chance of increasing attack speed and evasion for 10sec.

Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Empedracle II [Claws]

Effect: ATK: 240-247 DEF: 3 ATK up by defense when HP is low, ATK +12%, Critical Rate +20, and Magic R -15%. Hidden: When defending, chance of increasing attack speed and evasion for 10sec.

Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable

Empedracle III [Claws]

Effect: ATK: 250-256 DEF: 3 ATK +14% Critical rate +40, ATK up by defense if HP is low. Magic R -15%

Notes: Trade × ATK = Empedracle II +10 (hidden performance: during the defense, evasion and remaining HP is less, the attack rate also rise ※ 10 seconds)

Esmeralda [Claws]

Effect: ATK: 160-170-175 DEF: 2 CRT +4 Evasion +8%, Magic R -20%, Critical rate up chance by attack, Wind element (hidden correction: MaxMP +10%)

Notes: Auto Skills = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)

Esmeralda II [Claws]

Effect: ATK: 168-180 DEF: 3 Critical damage +2%, Magic R -20%, Critical rate up chance by attack, CRT +4, Evasion +10%, Wind element

Notes: ATK = Esmeralda +2/+5, DEF = Esmeralda +1, Autoskill = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)

Esmeralda III [Claws]

Effect: ATK: 228-240 DEF: 3 When lightning CRT +10 around +15% MaxMP +15% Critical damage +4% Magic R -20% attack, critical rate rise in the probability (hidden correction:? MaxMP +%)

Notes: ATK = Esmeralda II +60 auto skills = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)

Esmeralda IV [Claws]

Effect: ATK: 290 DEF: 5 When lightning CRT +13 around +20% MaxMP +20% Critical damage +6% Magic R -20% attack, critical rate rise in the probability

Notes: ATK = Esmeralda III +50? DEF = Esmeralda III +2?

Flame Claw [Claws]

Effect: ATK: 145-155-160 Autoskill +2%, Magic R -15%, Fire element

Flame Claw II [Claws]

Effect: ATK: 155-170 Autoskill +2%, Magic R -15%, Magic counter chance by defense, Fire element (hidden correction: MP cost -10%)

Notes: ATK = Flame Claw +10

Freesia Claw [Claws]

Effect: ATK 252 Melee+20% to Fire, -20% to Water, Critical Damage+12%, Melee Pierce+5%, AGI+5, Magic Counter Chance

Freesia Claw II [Claws]

Effect: ATK 273 Crt damage +14%, Melee pierce +7%, Melee +22% to Fire, -22% to Water, AGI +6, Magic counter chance

Notes: Upgrade Freesia Claw by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal

Gale Claw [Claws]

Effect: ATK: 220-235 Evasion +10%, Accuracy +20%, Melee up by CRT and DEX and Lv, Small autoskill up by AGI

Notes: ATK = Battle Claw +60 at a fixed auto skills triggered increase = AGI200 + about 2%

Gargouille [Claws]

Effect: ATK: when 242-252 Magic R -15%, Magic evasion +6%, Normal attack x 1.5 chance by attack, Ice element

Gargouille II [Claws]

Effect: ATK: 277 Magic R -15%, Magic evasion +8%, AGI +5, Normal attack x 1.5 chance by attack, Ice element

Notes: ATK = Gargouille +30?

Girouette [Claws]

Effect: ATK: 260-266 Dark Element AGI +5 Magic R -30% Critical Up Blind +3% Triple damage chance by attack

Glow Fist [Claws]

Effect: ATK: 240-255 Critical damage +13%, MaxHP up by INT, Magic attack chance, Light element, Magic R -10%, Light magic +10%

Grail [Claws]

Effect: ATK: 162-172-177 ATK -50%, Magic R -10%, Water element (hidden performance: attack at the time, magic attack ※ trigger percentage about 25% probability)

Notes: The magic attack = given damage * 3 + MATK / 2-MDEF

Grail II [Claws]

Effect: ATK: 174-189 Water element ATK -50% Magic R -5% CRT MATK increase (hidden performance: attack at the time, magic attack ※ trigger percentage about 30% probability)

Notes: ATK = Grail +12

Granchio [Claws]

Effect: ATK: 171-186 Water element VIT +4 during the CRT +2 Evasion +3% Magic R -20% attack, additional attack with probability

Haze Fang [Claws]

Effect: ATK: 170-185 Fire element MaxHP +5% at the time the Reflect +5% Magic R -20% attack, the probability of a physical attack

Heart Snatcher [Claws] ns 45m-55m/ s 70m-140m/ 2s 3b or trade

Effect: ATK: 266-281 Paralyze +5% ATK +16% Magic R -20% Melee pierce +10% T. attack chance Small Absolute evasion up by AGI

Ignis Claw [Claws]

Effect: ATK: 175-190 Autoskill +3%, Magic R -15%, Magic counter chance by defense, Evasion +10%, Fire element (hidden correction: MP cost -15%)

Notes: ATK = Flame Claw II +20

Jill wet II [Claws]

Effect: ATK: 285 darkness magical time of tolerance -30% Improved Critical ATK +6% AGI +9 darkness occurs +3% attack, the probability is three times attack

Notes: ATK = Jill wet numerical +20?

Judgement [Claws]

Effect: ATK: 170-180-185 MaxMP +8%, MATK +5%, Magic R -20%, CRT +10, Counter chance by defense

Judgement II [Claws]

Effect: ATK: 170-177 DEF: 1 CRT +15 MaxMP +12% MATK +7% Magic R -15% Melee counter chance

Notes: ATK = Judgement +15

Judgement III [Claws]

Effect: ATK: 277 DEF: 5 CRT +18, Magic pierce +12%, MaxMP +15%, MATK +12%, Autoskills +5%, Magic R -10%, Melee counter chance

Notes: ATK = Judgement II +? DEF = Judgement II +4?

Knuckle [Claws]

Effect: ATK: 9-24 Accuracy +5

Knuckle Shield [Claws] ns 2m-7m/ s 5m-15m

Effect: ATK: 100-110-115 DEF: 5 Auto MP recovery +20% MaxMP +20% VIT +2 Melee & Magic R +5% defense, HP recovery by consuming MP

Notes: About 10 percent of HP recovery = maximum HP?

Knuckle Shield II [Claws]

Effect: ATK: 258 DEF: 5 MaxMP +30% Auto MP recovery +20% VIT +8 Rate cut +15% Melee and Magic R +10% defense, HP recovery by consuming MP

Notes: ATK = Knuckle Shield +154?

Kodachi [Claws] ns 3m-6m/ s 10m-20m/ 2s 700m+ or trade

Effect: ATK: 155-165-170 Range +1, Critical damage +5%, Magic R -20%

Kodachi II [Claws]

Effect: ATK: 160-175 Critical damage +7%, Magic R -20%, Melee up by CRT, Range +1, Melee +2% to Normal

Notes: ATK = Kodachi +5

Kodachi III [Claws]

Effect: ATK: 230-245 Melee up by CRT, Magic R -20%, Critical damage +10%, Range +2, Melee +6% to Neutral

Notes: ATK = Kodachi II +70

Kodachi IV [Claws]

Effect: ATK: 285 Magic R -20%, Range +2 Melee +9% to Neutral, Critical damage +19%, Absolute evasion +7%, Melee up by CRT

Notes: ATK = Kodachi III +40?

Kuremashion [Claws]

Effect: ATK: 254-260 flame magical time of tolerance -20% ATK +14% firing generation +2% Melee R +10% attack, additional attack with probability

Light Duster [Claws]

Effect: ATK: 110-125 Magic evasion +5%, MaxHP +1000, Twice attack chance, Magic R -15%

Limni Knuckles [Claws]

Effect: ATK: 215-225-230 DEF: 2 Critical up, Range cut -12%, Melee through -10%, Magic R -20%

Limni Knuckles II [Claws]

Effect: ATK: 235-250 DEF: 5 Critical up, Range cut -12%, Melee through -10%, Magic R -20%, Melee attack chance by attack

Notes: DEF = Limni Knuckles +3, ATK = Limni Knuckles +20

Lobamineth [Claws]

Effect: ATK: 50-60 CRT +5, probability of attacking twice, Autoskill -10%, Magic R -10%

Notes: From: Party Coin Lottery Sale Price: 10,000 Tradeable

Lobamineth II [Claws]

Effect: ATK: 110-110 CRT +10, probability of attacking twice, Autoskill -5%, Magic R -10%

Notes: From: Super Party Coin Lottery Sale Price: 30,000 Not Tradeable

Lobamineth III [Claws]

Effect: ATK: 230-245 CRT +10 2 times in the physical through +10% probability attack Autoskills activate -5% Magic R -10% 

Notes: Trade ×, ATK = Lobamine II +130/+135

Love crash [Claws]

Effect: ATK: 246-259 about 50% of the Water element ATK-10% Magic R -5% Melee through +5% Autoskills +6% CRT MATK increase

Notes: ATK = Grail II +70?

Lyentia [Claws]

Effect: ATK: 186-196-201 DEF: 2 Melee +20% to Neutral, Additional attack chance, Magic R -10%

Notes: 70% to about 80% of the additional attack triggered during MP10 consumption additional damage is currently MP

Lyentia II [Claws]

Effect: ATK: 226-241 DEF: 2 non-attribute to add attack on the physical +20% Magic R -10% ATK +5% probability

Notes: ATK = MP10 consumption additional damage to a number +40 during the fixed additional attack imposition of Raientia is about 70% to 80% of the current MP

Lyentia III [Claws]

Effect: ATK: 266 DEF: 6 non-attribute to physical +20% Magic R -10% ATK +10% Add attack on the Melee +1% probability

Notes: ATK = Lyentia II +? DEF = Lyentia II +4?

Magic Cat [Claws]

Effect: ATK: 159-167 STR +2 INT +2 AGI +2 ASPD +10% ATK +10% MATK +7, Magic R -10% (hidden correction: Range +1)

Mail Breaker [Claws] ns 2m-7m/ s 4m-14m

Effect: ATK: 90-97 DEF: 5 Melee up based on Lv. Shell break rate +10% for Monk. (hidden correction: MaxMP increased about Lv)

Maniji [Claws]

Effect: ATK: 228-238-243 ATK +5%, Hate rise -10%, All elements, Melee up by half of Lv. Small MP recovery by attack

Maniji II [Claws]

Effect: ATK: 248-263 ATK +8%, Hate rise -15%, All elements, Melee up by half of Lv, Small MP recovery by attack

Notes: ATK = Maniji +20

Obt Claw [Claws]

Effect: ATK: 200-215 Dark Element ATK +3% during Autoskills +3% attack, critical rate increase Magic R -25% with a probability 

Pikkupyuari [Claws]

Effect: ATK: 200-205 DEF: 8 special nail Skill delay -1 sec heal recovery +20% MaxHP +10% DEF increases in STR

Notes: For every ASPD minimum fixed ATK rise = STR1 ATK4, CRT1 and per ATK1

Pikkupyuari II [Claws]

Effect: ATK: 254 DEF: increased by 10 Skill delay -1.2 sec heal recovery +23% STR +5 MaxHP +15% DEF is in STR

Notes: ATK = Pikkupyuari +50? DEF = Pikkupyuari +2?

Pramia [Claws] ns 1m-7m/ s 4m-10m+(max atk)/ 2s 600m+ or trade

Effect: ATK: 134-144-149 DEF: 3 MATK +5%, Critical damage -10%, Critical rate +30, Magic R -10%, Magic attack chance by attack

Pramia+ [Claws]

Effect: ATK: 154-169 DEF: 3 MATK +6%, Critical damage -9%, Critical rate +30, Magic R -10%, Magic attack chance by attack

Notes: ATK = Pramia +20

Pramia+ (Strengthened 1) [Claws]

Effect: ATK: 268 DEF: 3 MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack

Notes: ATK = Pramia +?

Predart knife [Claws]

Effect: ATK: 221-236 Critical damage up based on INT, Magic R -15%, Auto MP recovery +25%, Melee +200, Heal recovery +12%

Notes: ATK = Brigand Knife +40 critical damage + 10% at constant critical damage increase = INT256, (increase in INT + per) + about 16% in the INT400

Pumpkin Punch [Claws] ns 2m-3m/ s 4m-6m

Effect: Absolute evasion +3%, Critical rate +20, During Halloween, halves attack intervals.

Pumpunch [Claws] ns 1m-3m/ s 2m-6m

Effect: ATK: 11-16 AGI +1, Evasion +10%, Critical damage +10%, ATK up based on Lv

Notes: Trade ×

Purokusu Claw [Claws]

Effect: ATK: 280 Fire attribute Fire magic +15% CRT +3 Evasion +10% Autoskills triggered +5% Magic R -15% during defense, magic counterattack with probability

Notes: ATK = Ignis Claw +90?

Robushikkuru [Claws]

Effect: ATK: 265-280 MaxMP +15%, Critical rate +20%, CRT up by 6% of Lv. Magic R -5%, Critical damage +13%, Absolute evasion +5%

Notes: ATK = Benesickle +93

Sauro Fang L4 [Claws] ns 25m-45m/ s 50m-100m+(max atk)/ 2s 2b or trade

Effect: ATK: 287-291 ATK +16% Critical damage +16% MaxMP +25% VIT +10 AGI +10 Melee through +13% Range +2 Autoskill +5% ASPD +10%

Sickle [Claws]

Effect: ATK: 140-150-155 Critical rate +5%, Magic R -10%

Sickle+ [Claws]

Effect: ATK: 152-167 MaxMP +5% critical rate of +10% Magic R -10%

Notes: Numerical +12 fixed ATK = Sickle

Sion Capell [Claws] ns 500k-800k/ s 1m-15m(max atk)

Effect: ATK: 177-187-192 All Elements. Heal reward up by AGI. Auto HP recovery +20%, Magic R -20%, Magic attack chance

Sion Capell II [Claws] ns 1m-6m/ s 5m-30m+

Effect: ATK: 177-222 All elements, Heal reward up by AGI, Auto HP recovery +30%, Magic R -20%, Magic attack chance

Notes: ATK = Sion Capell +30

Sion Capell III [Claws] ns 2m- 12m/ s 10m-60m+

Effect: ATK: 268 N. magic +10%, Heal reward up by AGI, Auto HP recovery +30%, Magic R -20%, All elements, M attack chance

Notes: ATK = Sion Capell II +60

Snead Claw [Claws] ns 20m-30m/ s 60m-70m

Effect: ATK: 253-260 Magic R -20%, Melee +20% to Neutral, Critical damage +15%, MaxMP +23%, Additional attack chance

Notes: Additional attack = (currently MP / 2 + own Lv over enemy Lv over enemy DEF + enemy DEF / 3) * attribute + given damage / 10

Snead Claw II [Claws]

Effect: ATK: 280 Magic R -20%, Melee +25% to Neutral, Critical damage +15% MaxMP +25%, Additional attack chance

Notes: ATK = Snead Claw +?

Stake Knuckle [Claws]

Effect: ATK: 190-200 Melee up by Lv, Melee counter chance by defense, Special Claw

Notes: ASPD minimum fixed physical power = Lv × 9 physical counterattack = the received damage worth

Tarnovo Lahr knife [Claws]

Effect: ATK: 302 Melee +750, Heal recovery +12% CRT +15 INT is higher -15% critical damage increase magic resistance MP natural recovery + 25%

Notes: ATK = pre-Dart knife +66?

Tempest Claw [Claws]

Effect: ATK: 145-155-160 Wind element critical rate +15 Magic R -20%

Testament [Claws] ns 5m-8m/ s 60m-80m

Effect: ATK: 200-215 DEX +10 MaxHP +8%, ATK +5%, Melee R -10%

Notes: hidden performance: about 15% of the attack at the time, the probability in the physical power + (Lv-5) × 10 & HP recovery ※ given damage

Toy Gloves [Claws]

Effect: ATK: 1-6 Good for hand puppet. They move by themselves sometimes

Notes: (hidden performance: defense at the time, HP recovery or MP recovery or additional damage or bad with probability - physical counterattack along with the di invalid)

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